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  THQ: New Red Faction Coming Fiscal 2011, Saints Row Fiscal 2012 Exclusive
by Chris Remo [PC, Console/PC, Exclusive]
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February 3, 2010
 
THQ: New  Red Faction  Coming Fiscal 2011,  Saints Row  Fiscal 2012

A new Red Faction is in development for a planned fiscal 2011 release, said THQ CEO Brian Farrell in a post-earnings release conference call today, apparently switching the shipping periods for the next entries in Volition's two main franchises, Saints Row and Red Faction.

Previously, THQ had said Volition would ship a new Saints Row game in fiscal 2011, which begins April 1, 2010 and ends March 31, 2011, and would ship a new Red Faction game the following fiscal year, but it now seems that plan has been reversed. After an analyst asked for clarification, Farrell reiterated that the new Saints Row is a fiscal 2012 title.

That schedule means the new Red Faction is expected to launch within 21 months of its predecessor. Red Faction: Guerrilla, the Mars-set action series' third entry, was released this past June.

The new Saints Row, on the other hand, is slated to launch between 30 and 36 months after Saints Row 2, which hit stores in October 2008.

Farrell explained that the open-world urban action of the Saints Row franchise is a particularly complicated type of game development that faces high-quality competition -- implying Rockstar's Grand Theft Auto series. He said THQ has been with the success of the series, which has surpassed 5 million units sold in total.
 
   
 
Comments

Matthew Cooper
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Excuse me?

Jordon Biondo
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Excuse you?

Bryan OHara
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Red Faction: Guerrilla was one of those games with a core mechanic done really well: knocking stuff over. The story was shabby and the enemies were bland but damn it was fun to take the sledge hammer to a building.

Jordon Biondo
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The destruction in RFG was mind blowing, but it stole too much of the focus, storytelling and other gameplay mechanics were pushed aside sadly. The game seemed like a big tech demo of their destruction system. Just imagine what it would be like if that kind of destruction was implemented as standard to a game with such immense overall detail and polishing like GTA IV. The series has tons of growing room and I'll really be looking forward to what they bring to the next installment, hopefully a more immersive plot.

Jeff Cook
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I actually think they managed to find a good balance between focusing on a really fun mechanic (knocking things down) and leaving the world and story flexible enough to cope with the player using the mechanic more than strictly necessary (knocking EVERYthing down).

As to this article itself; I think the first comment sums it up. This whole article is contained in the title; everything but the odd typo, "He said THQ has been with the success of the series," Been with as in.. 'been with' wink wink nudge nudge?

I was hoping for more info on the next RF.


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