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Microsoft To Discontinue Original Xbox Live
by Leigh Alexander [PC, Console/PC]
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February 5, 2010
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Microsoft announced today it will shut down Xbox Live service for original Xbox consoles and games on April 15, 2010, a move it says "will allow us to continue evolving the Live service."
The termination of service includes all version one Xbox games playable on Xbox 360 and Xbox Originals. According to Xbox Live program manager Larry "Major Nelson" Hryb, the first step in the process will be turning off automatic subscription renewals for users who only access Xbox Live via a first-gen console.
"I want to start by saying this isn’t a decision we made lightly, but after careful consideration, it is clear this will provide the greatest benefit to the Xbox LIVE community," said Xbox Live general manager Mark Whitten in a statement.
Notably, major earlier Xbox titles like Crimson Skies, Star Wars: Battlefront, some Splinter Cell games and Halo 2 will no longer be available for multiplayer play on Live -- "it’s difficult to see that run come to an end," noted Whitten, pointing out that Halo 3, Halo: ODST and the upcoming Halo: Reach will still be available to fans.
Whitten says that changes will be coming to Xbox Live and its community of 23 million that will result in a loss of compatibility with original titles. "As we look down the road, we’ll continue to evolve the service with features and experiences that harness the full power of Xbox 360," he says.
"To reach our aspiration, we need to make changes to the service that are incompatible with our original Xbox v1 games," he adds. Whitten promises that Microsoft will contact users "directly impacted" by the change via their account in the coming weeks with further information.
"We view you as a partner in this process," Whitten concludes.
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That is the biggest reason that people have been disappointed with Companies like Blizzard and IW. They are removing the ability for people to continue playing their games years after the company stops supporting them. Once Blizzard shuts down Battle.Net no one will be able to play SC2 or Diablo 3. Once IW shuts down their servers no one will be able to play MW2.
That is one of the problem I have with the games industry. Many of the largest companies lack long term vision. They are obsessing over short term gain while ignoring the fact that their games will become obsolete in 10 years, not because of hardware changes, but because of their own business decisions.
People will still be playing Diablo 2 long after Blizzard shuts down support for Diablo 3. People will still be playing Starcraft long after Blizzard shuts down support for Starcraft 2. Why is that? Not because the previous iterations are superior in gameplay and graphics. No because they are superior in Online gameplay. They support the ability for people to connect their computers directly to play multiplayer.
If these games that Microsoft are shutting down still have good local multiplayer, there may still be hope that people will continue to play them. If not, they will be left to become abandoned by the people that made them a success.
People on Facebook have hundreds of friends. I see no reason why it would not be possible in XBox Live. People will play in random matches with someone and like the experience and want to play again with them at a later time and they become "friends" Not all friends have the same games so they will make friends around specific games thus adding more. Then there are their real life friends, people they meet on websites etc.
Most likely and I'm quite thankful for that! This could also mean further functionality like Clan lists and per-Game friends lists...the sky is the limit here with these shackles removed.
Must have been a difficult decision for MS but it's one that I support.
A good example of this is Tabula Rasa, a game that had sold horribly. Was it financially worth it for NCsoft to continue running the Tabula Rasa servers when barely anyone was playing it? Despite there still being a large amount of people playing Halo 2 multiplayer (among other games), where's the financial incentive for Microsoft to maintain a service for which nobody buys any games anymore?
I am not saying that they should support the multiplayer servers indefinitely. What I am saying is that locking the consumer into multiplayer through proprietary servers is not conducive to the long term survival of these games.
I used the examples of Starcraft and Diablo 2 as examples of this. Both those games allow the players to play via LAN thus owners of the games can continue playing the full game.
But when you force the players into a system that can only be used on proprietary servers, when your service dies, the game dies with it. Especially when the single player aspects of many games are as weak as they are.
So the problem is not in keeping the servers up for all of time, the problem is designing the game without the foresight that some day your servers won't be around.
To be honest, I don't know how one could work around this issue for MMOs. But for a game that has all content on the disk, there should be no reason that a full side of the game should ever be obsolete.
In older days, there used to be IPX emulators over internet, or Hamachi for LAN emulation. So with a little effort this should be entirely possible.
In my opinion, the best thing for the games would be for MS to offer to legally license 3rd party replacement servers and distribute a patch that allows users to connect to them by specifying an IP address. However, I suspect Microsoft will be more interested in pushing players to newer games and hardware than doing what is best for old products.
"Once they shut down Battle.net..." There are already hundreds of battle.net unofficial server around, they can shut it down right now, nobody would really care. Let be assured that bnetd will support Starcraft 2 and Diablo 3 no mather how hard they try and sue. So Valve shut down WON, first thing you know WON2 is born.
Anyway someone who really want to play game on their old xbox should use XLink Kay (which has been in operation since 2003 btw) or something of the like, here problem solved who the hell still used XBLive on those anyway...