| Alan Rimkeit |
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What if that content is not finished before the release date of the full game and had to be cut for that reason? You cannot expect a dev or a publisher to work on said unfinished content for more time and then give it away for free. That extra dev time costs money. You have to pay everyone to make it.
If that is the case then it is reasonable for them to charge. But if the content was finished but purposefully held back then I do agree. That is not cool and is just a way to milk people for more cash. |
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| Amir Sharar |
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For a game that offers over 450 cars and 135 tracks, I'm more than willing to pay for more content, whether or not it was cut just to make the launch date.
Plus, some tracks and cars have been released for free after the game's release. This free track in particular had to be cut from the launch version, but was given as free DLC right as the game was released. This particular track was likely not to be part of the game, as it has come almost 4 months after the release of the game. |
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| Victor Reynolds |
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This is a good game, I'm glad its doing well.
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| Roberto Alfonso |
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@Andre, if people pay for a demo, why not? ^_^
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| Chris Sykora |
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I support these devs. They showed up GT and thats good enough for me.
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| sam darley |
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Andre, the first article says it was held back for balancing issues (so you can assume it would've taken extra time to work on it, and delay the release of the game) and the second one says that they decided to cut it because it would take extra time to develop, and again probably have pushed them over their deadline. It sounds like you're demanding that all DLC be completely unplanned until after the game is on shelves, which is just horrendously impractical and suicidal from a business perspective.
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