Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [10]
 
Blizzard opposes Valve Dota name registration [1]
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics
 
arrow Principles of an Indie Game Bottom Feeder [20]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 10, 2012
 
Audio Passes: Success Through Layering
 
What the current RPG can learn from Diablo 1
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing? [9]
 
The Principles of Game Monetization
 
Did DoubleFine Just break the publishing model for good? [15]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
CCP - North America
Animation Director
 
Toys for Bob / Activision
Senior Programmer
 
Toys for Bob / Activision
Lead Programmer
 
Vicarious Visions / Activision
FX Artist-Vicarious Visions
 
Vicarious Visions / Activision
Tools Engineer-Vicarious Visions
 
Treyarch / Activision
Lighting Artist, Cinematic
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 10, 2012
 
SUPPORT YOUR FAVORITE
NARUTO NINJA TEAM IN
NARUTO...
 
Age of Games releases the
fourth episode of the...
 
Gaming comes to London
Fashion Week
 
Gala Networks Europe
augura un buon San
Valentino
 
Gala Networks Europe
herkesin Sevgililer...
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  Forza Motorsport 3 Tops 2 Million Sold
by Leigh Alexander [PC, Console/PC]
6 comments
Share on Twitter
Share on Facebook RSS
 
 
February 10, 2010
 
 Forza Motorsport 3  Tops 2 Million Sold

Xbox 360 racer Forza Motorsport 3 has sold over 2 million units worldwide, publisher Microsoft announced today.

Microsoft-owned developer Turn 10 is christening the milestone with the launch of new downloadable content, the "Nurburgring Grand Prix Circuit Track Pack" -- it adds the German grand prix circuit for 400 Microsoft points.

The announcement comes only days after Polyphony Digital revealed its rival PlayStation 3-exclusive franchise Gran Turismo sold 55.45 million units across the whole series.

The popularity of Gran Turismo, which has always been an internally-developed PlayStation platform franchise, helped drive demand for realistic console racing simulators like the Forza Motorsport franchise, which began on original Xbox in 2005.

Turn 10 launched the second installment in May 2007 on Xbox 360, and Forza 3 followed in October 2009 -- the latter sold 1 million units in its first month alone.
 
   
 
Comments

Alan Rimkeit
profile image
What if that content is not finished before the release date of the full game and had to be cut for that reason? You cannot expect a dev or a publisher to work on said unfinished content for more time and then give it away for free. That extra dev time costs money. You have to pay everyone to make it.

If that is the case then it is reasonable for them to charge. But if the content was finished but purposefully held back then I do agree. That is not cool and is just a way to milk people for more cash.

Amir Sharar
profile image
For a game that offers over 450 cars and 135 tracks, I'm more than willing to pay for more content, whether or not it was cut just to make the launch date.

Plus, some tracks and cars have been released for free after the game's release. This free track in particular had to be cut from the launch version, but was given as free DLC right as the game was released.

This particular track was likely not to be part of the game, as it has come almost 4 months after the release of the game.

Victor Reynolds
profile image
This is a good game, I'm glad its doing well.

Roberto Alfonso
profile image
@Andre, if people pay for a demo, why not? ^_^

Chris Sykora
profile image
I support these devs. They showed up GT and thats good enough for me.

sam darley
profile image
Andre, the first article says it was held back for balancing issues (so you can assume it would've taken extra time to work on it, and delay the release of the game) and the second one says that they decided to cut it because it would take extra time to develop, and again probably have pushed them over their deadline. It sounds like you're demanding that all DLC be completely unplanned until after the game is on shelves, which is just horrendously impractical and suicidal from a business perspective.


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.