Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 9, 2012
 
Analyst questions validity of unusual January NPD results [1]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
 
DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge
spacer
Latest Features
spacer View All spacer
 
February 9, 2012
 
arrow Principles of an Indie Game Bottom Feeder [14]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [37]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 9, 2012
 
What the current RPG can learn from Diablo 1
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing? [5]
 
The Principles of Game Monetization
 
Did DoubleFine Just break the publishing model for good? [6]
 
The Devil Is in the Details of Action RPGs - Part One: The Logistics of Loot [4]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 9, 2012
 
Airtight Games
Art Director
 
High 5 Games
Technical Artist
 
Telltale Games
Core Technology - Senior Systems Engineer
 
Kabam
Lead Software Engineer - Flash
 
Kabam
Lead Software Engineer-Ruby
 
Kabam
Software Engineer - PHP - Mobile
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 9, 2012
 
Web Fiesta Revolutionizes
Browser Gaming with
Full...
 
The greatest videogame
endings of all time...
 
TRION WORLDS AND CHINESE
ONLINE GIANT SHANDA
GAMES...
 
Dragons vs. Unicorns Goes
Solo
 
Spidermann named our game
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  Rent-By-Mail Service GameFly Files For IPO
by Kris Graft [PC, Console/PC]
1 comments
Share on Twitter
Share on Facebook RSS
 
 
February 10, 2010
 
Rent-By-Mail Service GameFly Files For IPO

Video game rent-by-mail subscription service GameFly has announced its filing for an initial public offering, with the intention of making its shares available for the public to buy for the first time since the company's 2002 founding.

Although L.A.-based GameFly said it has yet to determine the number of shares and the price range for the offering, a regulatory filing with the U.S. Securities and Exchange Commission noted a proposed maximum aggregate offering price of $50 million. GameFly is working with investment firms Merrill Lynch and Piper Jaffray & Co. on the IPO.

GameFly's subscription-based rent-by-mail service has customers pay a monthly fee, which gives them the ability to borrow from GameFly's 7,000-game catalog via a website, play a game for as long as they want (while still paying the subscription), and then mail it back in exchange for another rental--a model similar to the Netflix video rental services.

As of September 30, 2009, GameFly said it had 334,000 subscribers. "We believe that online rental subscriptions will constitute a growing percentage of total video game-related expenditures and that our subscription service presents a compelling alternative for video game players who have historically either purchased video games or rented them from traditional retailers," the company said in its SEC filing.

GameFly also said its revenues grew to $84.7 million for the fiscal year ended March 31, 2009, up from the $15.8 million generated in the fiscal year ended March 31, 2005--a compound annual growth rate of 52 percent, the company said. The subscriber base for the 2005 fiscal year was just 74,000. GameFly calculated a 45 percent compound annual growth rate for its subscriber base.

The company said it plans on expanding its lead in the video game subscription rental market by focusing on attracting a larger amount of the 100 million U.S. console gamers (a figure reported by NPD Group), improving customer experience, building on its community, and expanding the reach of GameFly Media websites such as Shacknews.com.

The filing added that investing in GameFly "involves a high degree of risk," such as the effects of possible lagging subscription growth, a customer base that opts for lower-cost subscription plans, and the possible inability to compete with pricing pressure.

The "risk factors" section, which covers everything from the possibility of higher postage rates to possible adverse effects of an earthquake, also said, "If digital download or other technologies are more widely adopted and supported as a method of content delivery or other forms of online entertainment continue to grow in popularity, our business could be adversely affected" -- a caution that looms over any physical disc-based business.
 
   
 
Comments

John Petersen
profile image
They know they're getting ready to go under.


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.