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  ESA: Mod Chips Still Biggest Global Piracy Concern
by Leigh Alexander [PC, Console/PC]
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February 19, 2010
 
ESA: Mod Chips Still Biggest Global Piracy Concern

Look at about 200 popular games on leading peer-to-peer platforms like BitTorrent and Gnutella, and see over 9.78 million successful illegal downloads in just one month, says the Entertainment Software Association.

Alongside that estimate of December 2009's illegal download numbers, mod chips and game copiers are still the largest obstacle in the war on game piracy, finds the ESA in a new study on international piracy concerns.

The ESA is a member of the International Intellectual Property Alliance, which yesterday filed a comprehensive report on global copyright protection obstacles with the United States Trade Representative. As part of the group report, the ESA helped point out regions that inadequately address piracy, and those where pirates are most active.

IIPA is recommending that the USTR investigate and consult with the regions it identifies, which would ultimately lead to sanctions unless better trade protections are implemented.

Canada and Mexico were countries at which the report looked closely, recommending them to a "Priority Watch List". The ESA says these nations' inadequate responses to domestic piracy has made them "piracy havens." The report also identified Spain and Brazil as areas warranting close observation particularly in the online space.

Altogether, 35 countries were recommended for the watch list. Italy has the largest volume of unauthorized game downloads, and it also has the heaviest illegal downloading per capita, according to the report.

"Intellectual property theft stunts our industry’s innovative momentum and job growth," says ESA president and CEO Michael Gallagher. "Innovators, artists and consumers are all hurt when foreign markets are closed off because their governments fall short in enacting and enforcing meaningful trade protection measures that discourage large-scale piracy."
 
   
 
Comments

Wiz 1974
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The pc as a gaming platform is taking a beaten of late from developers/publishing for piracy concerns, however a quick search of any torrent site shows that consoles (particularly xbox360, wii and nds) far outweight pc for piracy.

Andy Ross
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The really interesting thing for me is that there's no real visibility of how much piracy occurs by people simply renting console titles and coping them for use on modded consoles without going via the Internet. It makes me wonder if this, along with downloading ripped versions via torrents, means that console piracy far outways piracy on PC...

Maurício Gomes
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@Andy

You don't saw what happen here in Brazil, here the internet is pure crap, so if you want pirate something, you have to go to a street and buy from a dealer. The majority of the dealers are of console games, there are like a ratio of 3:1 between X360 and PC games (that is, the X360 ONLY... if we sum up all the consoles the ratio can jump to absurd levels, specially because of PS2, here I don't know a single PS2 without a copy of Winning Eleven... while that game is nowhere that popular in official retail)

Casey ODonnell
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I also worry about hobbyists and independent developers who use Mod Chips as a poor-person's substitute for a DevKit. Its' strange to me that continually people neglect to mention that the R4 also allows unlicensed developers to have their chance at developing for a device. There are even cottage industries growing up around tools that require these devices (ie. http://www.dsgamemaker.com/)


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