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Trinigy Adds Browser Game Support, New Features With Vision Engine 8
Trinigy Adds Browser Game Support, New Features With Vision Engine 8
February 23, 2010 | By Leigh Alexander

February 23, 2010 | By Leigh Alexander
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More: Console/PC



Game engine developer Trinigy has announced a new version of its Vision Engine, which will add support for browser-based games.

Vision Engine, which supports PC, Xbox 360 PlayStation 3 and Wii, has over 125 licensees. The newest release, Vision Engine 8, will feature a new browser plug-in called WebVision that will enable developers to make 2D or 3D browser-based games.

"The major platforms remain our core focus; however we cannot overlook the popularity of games delivered through and played in browsers," says Trinigy director Dag Frommhold.

In addition to the new plug-in, Vision Engine 8 will sport numerous new features and enhancements. The engine will extend its integration with Havok physics to enable static mesh, terrain, rigid body and character controller simulations, and connect to the Havok Remote Debugger.

It also adds support for Microsoft's DirectX 11 graphics processors, features like Shader Model 5 support and other graphical enhancements. New, too, is optimization for Intel's six-core hyperthreaded processors.

Vision Engine 8 has a new post-processing system aimed to integrate with both its deferred renderers, as well as a resource viewer for all platforms (a feature previously limited to PC developers). It lets users see how the platform's memory is used and allows them to optimize it.

Finally, new to Vision Engine 8 is integration with Perforce for better asset versioning, a remote degbugger for LUA, and a new, extended audio system.
Perforce Integration – Vision Engine offers a seamless integration into Perforce to enable better versioning of assets and more secure asset management within complex production environments.

Adds Frommhold: "This new version of the Vision Engine delivers even greater workflow efficiencies, more impressive visual quality and more optimized performance for all the platforms we support; and with a few easy clicks, delivers those same benefits to studios developing for browser-based games as well."


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