Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
What drives the developers of Unity?
 
Analyst questions validity of unusual January NPD results [16]
 
Skyrim wins big at 15th Annual Interactive Achievement Awards
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics
 
arrow Principles of an Indie Game Bottom Feeder [21]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 10, 2012
 
The Parable of Feudal Japan
 
Audio Passes: Success Through Layering
 
What the current RPG can learn from Diablo 1
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing? [9]
 
The Principles of Game Monetization
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
Rockstar San Diego
Gameplay Programmer
 
EEDAR
Business Analyst
 
Rockstar San Diego
Tools Programmer
 
Irrational Games
Systems Designer
 
CCP - North America
Sr. Tech Artist
 
CCP - North America
Lead Character Artist
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 10, 2012
 
Eufloria HD App for iPad
Arrives on the App Store
 
PARAMOUNT PICTURES AND
NAMCO BANDAI TEAM UP
FOR...
 
EA AND 38 STUDIOS SHIP
ONE OF THE MOST HIGHLY...
 
Indie Royale's
Valentine's Bundle is
live
 
SUPPORT YOUR FAVORITE
NARUTO NINJA TEAM IN
NARUTO...
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  EA Expanding Salt Lake City Studio With Former Sims Devs
by Chris Remo [PC, Console/PC]
9 comments
Share on Twitter
Share on Facebook RSS
 
 
February 25, 2010
 
EA Expanding Salt Lake City Studio With Former  Sims  Devs

Electronic Arts today said it is expanding its existing Salt Lake City, Utah development studio as it ramps up work on a new "groundbreaking project," whose team will be formed by a core from EA Redwood Shores' The Sims Studio.

An unspecified number of The Sims Studio developers are making the move, but EA has yet to fill out the team; in a statement, the company said it is still seeking to fill various "critical leadership" positions.

"We're truly thrilled to expand into Salt Lake City and what is becoming a growing and dynamic video game development scene," said EA's Ben Bell. Bell is one of the Sims developers making the move, having most recently served as executive producer on The Sims 3.

The move comes after Electronic Arts made sweeping layoffs across numerous internal studios. CEO John Riccitiello also recently observed the high cost of employment in EA's home state of California, saying the company would be looking closely at more affordable development centers in other states and countries.

EA Salt Lake was created in 2006 when Electronic Arts acquired Headgate Studios. Headgate was founded in 1992 and was briefly owned by Sierra Entertainment between 1996 and 1999.

Prior to the EA purchase, Headgate had established a long relationship with EA as a developer of Tiger Woods PGA Tour games. Since the EA Salt Lake transition it has been focused most heavily on Wii games of various genres.

No details were provided on the genre or platform of the new title.
 
   
 
Comments

Tawna Evans
profile image
Ha! I predicted this would happen.

Timothy Ryan
profile image
I wonder how much of a downward cost-of-living adjustment they're making them take. If it saves EA a lot, I imagine they'll start looking at even cheaper places to move employees - Death Valley? The Everglades?

Chuck Hilyard
profile image
California is excessively expensive and over regulated. With thousands of people in their employ this is probably an excellent move.

Reid Kimball
profile image
Since moving to Oregon I have calculated that California was taking out 55% of my pay while Oregon takes out 33% of my pay for all the health, social security, taxes, etc deductions. Living in California is the raw deal.

John Woznack
profile image
Could it be that EA is looking to get out from under the employment laws of CA that severely restrict what EA can and can't do to their employees?

Shay Pierce
profile image
Interesting to see a studio move to Salt Lake City, when Lightbox Entertainment just moved from Salt Lake City to Austin a few months ago.

Come to Austin, Sims developers! There's a lot more other game developers, a lot more of an eclectic "tech nerd" culture, a lot more diversity, and a MUCH better night life... and the cost of living is almost identical.

Joshua Sterns
profile image
I am surprised that there are still so many game studios in CA--especially Los Angeles.

The hardest part about living in CA is the economy and legislation. The State hasn't done much in regards to stabilizing the budget/economy/everything. Governors come in speaking of change, but then get blocked by lobbyist and legislators. No one wants to give up any of the state run programs, but no one can find a way to pay for everything. If California keeps eating her cake, then she'll get diabetes and possibly loose a foot.

Then there's the general cost of living. It's pretty dam high. I feel like I'm paying for location more then anything else--but I do love this location. My stubbornness and love for my home state has not been worn away yet.

Mike Smith
profile image
It's sooooo much cheaper to live in Utah than California... or Seattle for that matter. Night life might be better elsewhere, but there is a fantastic family life in Utah that many of the more mature developers are looking for.

I loved my tour of duty at Headgate Studios and later EA Salt Lake before moving back to Seattle (mainly to be near wife's family). Fantastic place there. Lots happening in games.

Mike Farnsworth
profile image
Agreed with Mike Smith. I was also at EA Salt Lake (and Headgate before the transition), and I loved it there. To John Woznack, EA will not be trying to get around employment restrictions, because the attitude at EA Salt Lake is very much anti-overtime and the like. They don't always manage to block it, but they really do everything they can to avoid it, and they definitely all hate it there (including the management). EA Salt Lake is likely the best EA studio to work at as far as good people and good working conditions go, and as long as you're not a big party animal, Utah is an excellent place to live with your family.

I only left because of the right opportunity elsewhere, in the movie VFX industry (in CA bay area, no less...I went the opposite direction as all these Sims guys are going). I still try to steer people towards EASL, and recommend it wholeheartedly as a great place to work.


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.