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EA Expanding Salt Lake City Studio With Former Sims Devs
by Chris Remo [PC, Console/PC]
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February 25, 2010
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Electronic Arts today said it is expanding its existing Salt Lake City, Utah development studio as it ramps up work on a new "groundbreaking project," whose team will be formed by a core from EA Redwood Shores' The Sims Studio.
An unspecified number of The Sims Studio developers are making the move, but EA has yet to fill out the team; in a statement, the company said it is still seeking to fill various "critical leadership" positions.
"We're truly thrilled to expand into Salt Lake City and what is becoming a growing and dynamic video game development scene," said EA's Ben Bell. Bell is one of the Sims developers making the move, having most recently served as executive producer on The Sims 3.
The move comes after Electronic Arts made sweeping layoffs across numerous internal studios. CEO John Riccitiello also recently observed the high cost of employment in EA's home state of California, saying the company would be looking closely at more affordable development centers in other states and countries.
EA Salt Lake was created in 2006 when Electronic Arts acquired Headgate Studios. Headgate was founded in 1992 and was briefly owned by Sierra Entertainment between 1996 and 1999.
Prior to the EA purchase, Headgate had established a long relationship with EA as a developer of Tiger Woods PGA Tour games. Since the EA Salt Lake transition it has been focused most heavily on Wii games of various genres.
No details were provided on the genre or platform of the new title.
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Come to Austin, Sims developers! There's a lot more other game developers, a lot more of an eclectic "tech nerd" culture, a lot more diversity, and a MUCH better night life... and the cost of living is almost identical.
The hardest part about living in CA is the economy and legislation. The State hasn't done much in regards to stabilizing the budget/economy/everything. Governors come in speaking of change, but then get blocked by lobbyist and legislators. No one wants to give up any of the state run programs, but no one can find a way to pay for everything. If California keeps eating her cake, then she'll get diabetes and possibly loose a foot.
Then there's the general cost of living. It's pretty dam high. I feel like I'm paying for location more then anything else--but I do love this location. My stubbornness and love for my home state has not been worn away yet.
I loved my tour of duty at Headgate Studios and later EA Salt Lake before moving back to Seattle (mainly to be near wife's family). Fantastic place there. Lots happening in games.
I only left because of the right opportunity elsewhere, in the movie VFX industry (in CA bay area, no less...I went the opposite direction as all these Sims guys are going). I still try to steer people towards EASL, and recommend it wholeheartedly as a great place to work.