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  Remedy Licensed CaptiveMotion, Metricminds Facial Tech For Alan Wake
by Chris Remo [Console/PC]
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February 26, 2010
 
Remedy Licensed CaptiveMotion, Metricminds Facial Tech For  Alan Wake

Motion capture studios CaptiveMotion and Metricminds collaborated with Remedy Entertainment to complete cutscene facial animations in Remedy's upcoming Alan Wake, the companies said this week.

CaptiveMotion is an Arizona-based facial performance capture studio, while Metricminds is a Frankfurt-based motion capture and animation studio.

According to Metricminds managing partner Philip Weiss, the two companies "came together at the end of a five-year [development cycle]" to create facial animation's for Alan Wake's cutscenes, providing animation data for 21 characters that Remedy could pair up with full-body motion capture that had already been separately prepared.

"Working with Remedy and metricminds on such a highly anticipated title was an exceptional opportunity for us," said CaptiveMotion CEO Adam Kraver. "We’ve been big fans of [Remedy's] Max Payne franchise, and I have personally been looking forward to Alan Wake since it was first announced."

"But as an avid gamer," Kraver added, "there is a big downside to working on a project like this: spoilers."

To keep other gamers from suffering similar misfortune, Kraver courteously refrained from including Alan Wake spoilers in this week's press release.
 
   
 
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