Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 9, 2012
 
Analyst questions validity of unusual January NPD results [1]
 
Activision Blizzard reports better than expected 2011 thanks to MW3, Skylanders
 
NPD: January U.S. video game sales decline well below estimates
spacer
Latest Features
spacer View All spacer
 
February 9, 2012
 
arrow Principles of an Indie Game Bottom Feeder [14]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [37]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 9, 2012
 
What the current RPG can learn from Diablo 1
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing? [4]
 
The Principles of Game Monetization
 
Did DoubleFine Just break the publishing model for good? [6]
 
The Devil Is in the Details of Action RPGs - Part One: The Logistics of Loot [4]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 9, 2012
 
TimeGate Studios
Recruitment Coordinator
 
Adult Swim
Sr. Social Game Developer
 
TimeGate Studios
Server Programmer
 
2K Sports
Software Engineer - 2K Sports
 
Vicious Cycle Software, Inc
Animator
 
Blizzard Entertainment
Language Tester, Traditional Chinese
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 9, 2012
 
TRION WORLDS AND CHINESE
ONLINE GIANT SHANDA
GAMES...
 
Dragons vs. Unicorns Goes
Solo
 
Spidermann named our game
 
Hawkins, Bushnell, and
Other Video Game
Industry...
 
FuturLab reveals
Velocity, raises the bar
for...
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  Gamasutra Expert Blogs: From GDC Reflections To A Geek's Life
by Staff [PC, Console/PC]
Post A Comment
Share on Twitter
Share on Facebook RSS
 
 
March 18, 2010
 
Gamasutra Expert Blogs: From GDC Reflections To A Geek's Life

In highlights from Gamasutra's Expert Blogs, industry notables share their experiences at last week's GDC, examine game balancing, and share one geek's journey through life.

In our weekly Best of Expert Blogs column, we showcase notable pieces of writing from members of the game development community who maintain Expert Blogs on Gamasutra.

Member Blogs -- also highlighted weekly -- can be maintained by any registered Gamasutra user, while the invitation-only Expert Blogs are written by development professionals with a wealth of experience to share.

We hope that both sections can provide useful and interesting viewpoints on our industry. For more information about the blogs, check out the official posting guidelines.

In this latest round-up, industry notables share their experiences at last week's GDC, examine game balancing, and share one geek's journey through life.

Here are the top blogs for the week:

This Week's Standout Expert Blogs

- GDC: The Fantasy of Control Part VI - The Sound of Music
(Matthew Burns)

Expert blogger and Game Developer columnist Matthew Burns offers up "A series of daily scene reports from GDC 2010 in and around the Moscone Center, San Francisco. Part VI: A parade and Trauma." Check out more GDC reports from Burns here.

- Three Rules to Balance By
(Tyler Sigman)

Big Sandwich Games design director Tyler Sigman says, "Game balancing and tuning are some of the most difficult parts of game design. Thankfully (for me anyway), they are also some of the most enjoyable and rewarding parts. I consistently rely on three rules to help me navigate the minefields."

- Zynga: The Future, Or Just A Bit Of It?
(David Hayward)

"Zynga is not a threat to traditional video game development, but it is most definitely a threat to developers' sense of identity," says Pixel-Lab's David Hayward.

- A Game Geek's Journey
(Timothy Ryan)

Game designer Timothy Ryan writes about "Reflections on the last twenty years of dreaming big and overcoming adversity." It's a nice inside look into one geek's journey.

- Social is the Platform: A Designer's Perspective
(Joshua Dallman)

Video game producer and designer Joshua Dallman writes up "A discussion on the design shift required to move from traditional thinking about new platforms to the new platform of social games." He reminds social game developers that "the true platform is the intangible social and psychological landscape of your real-life-connected players and their friends."
 
   
 
Comments


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.