Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 9, 2012
 
Analyst questions validity of unusual January NPD results [2]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
 
DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge
spacer
Latest Features
spacer View All spacer
 
February 9, 2012
 
arrow Principles of an Indie Game Bottom Feeder [14]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 9, 2012
 
What the current RPG can learn from Diablo 1
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing? [5]
 
The Principles of Game Monetization
 
Did DoubleFine Just break the publishing model for good? [8]
 
The Devil Is in the Details of Action RPGs - Part One: The Logistics of Loot [4]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 9, 2012
 
Airtight Games
Art Director
 
Telltale Games
Core Technology - Senior Systems Engineer
 
High 5 Games
Technical Artist
 
XEOPlay Inc
Game Developer (Mobile)
 
Kabam
Lead Software Engineer - Flash
 
Kabam
Lead Software Engineer-Ruby
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 9, 2012
 
Web Fiesta Revolutionizes
Browser Gaming with
Full...
 
The greatest videogame
endings of all time...
 
TRION WORLDS AND CHINESE
ONLINE GIANT SHANDA
GAMES...
 
Dragons vs. Unicorns Goes
Solo
 
Spidermann named our game
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  EA Still 'Great Believers' In Wii As Sports Active Earns $125 Million
by Leigh Alexander [PC, Console/PC]
3 comments
Share on Twitter
Share on Facebook RSS
 
 
March 2, 2010
 
EA Still 'Great Believers' In Wii As  Sports Active  Earns $125 Million

Electronic Arts' EA Sports Active has earned $125 million during its current fiscal year ending this month -- and the publisher sees a major industry blossoming around products that are less video games and more fitness software.

Peripherals and newer motion-control solutions like Microsoft's Natal and Sony's wand are "platform extensions" that are not only extending the duration of the console cycle, but are "bringing new consumers in, knocking down accessibility issues," said EA Sports boss Peter Moore at the ongoing Morgan Stanley Technology, Media, and Telecom Conference.

Certainly the promise of a much wider user base drew many developers to Nintendo's Wii -- many of whom have struggled to make actual headway on a platform still dominated by Nintendo software. But EA Sports Active represents a victory for EA, one of the publishers analysts have criticized for over-investing in Wii strategy last year.

"Still, as a company we're great believers in the Wii," said Moore. "You'll see our major multiplatform launches still have a presence on the Wii. When we look at where we've been successful, it's been with specific experiences that are built around that consumer."

Wii Sports Active is one of those experiences, which is why, says Moore, it's become one of the "top 20-selling... Wii titles of all time, from the perspective of being able to bring a brand new consumer in... and bringing in a new consumer experience, which is interactive fitness."

"It's changing the model from a video game positioning to a fitness positioning," Moore states. "This is a $200 billion industry that we now start to play in. Titles that take advantage of motion, particularly with [Wii] MotionPlus, are really starting to resonate with the consumer."
 
   
 
Comments

Thomas Lo
profile image
125 million = 2.5 million copies at 50 dollars apiece. Not a bad chunk of change but certainly not a madden or even a wii fit. If it is a top 20 wii game it is barely in the top 20.

Joseph Vasquez II
profile image
Considering Wii Fit is like the #2 highest selling game ever (after Wii Play), I don't think it's quite fair to say EA's title is "not even a wii fit." If your game sells 1/20 the numbers of Wii Fit, you've got a hit.

Thomas Lo
profile image
In my quickness, i mixed up the order of Wii fit and madden. I meant its not even a madden given that it is a "top 20" Wii game. 2.5 million units sold when clearly a lot was spent on advertising is not a good ROI IMO.


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.