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  Image Metrics, Xsens Partner To Combine Facial, Full-Body Animation Capture
by Leigh Alexander [PC, Console/PC]
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March 4, 2010
 
Image Metrics, Xsens Partner To Combine Facial, Full-Body Animation Capture

3D motion tracking tech company Xsens is teaming up with facial animation services provider Image Metrics to integrate their respective mocap and animation technologies into a single, game development-oriented solution.

The partnership aims to offer clients the ability to capture facial and body movements together in a single shoot, instead of having to visit a specialized facility. The body and facial motion data is then given to developers for integration into the appropriate 3D software programs.

Xsens makes an inertial motion capture suit it says is easy to use and cost-effective for full-body human motion capture. It works via inertial sensors, biochemical models and sensor fusion algorithms intended to give studios freedom to capture movement efficiently and independently of location.

As for Image Metrics, its process develops facial animations from standard video, without requiring markers, makeup or sensors. The head cameras it has developed allow for simultaneous facial and full-body capture, then videos recorded with Image Metrics' head cameras are transferred onto a CG character using the company's proprietary tech.

"We have been on the lookout for partners focused on specialized solutions for facial animation," says Xsens CEO Casper Peeters. "As Image Metrics' video-based technology also allows actors to move freely during the capture session, we see the company as a natural partner."

Imge Metrics EVP Brian Waddle adds: "Combining our facial animation technology and Xsens' MVN full body motion capture system will allow studios to rapidly record and review both facial and body motion simultaneously."

Adds Waddle: "This allows artists to quickly and affordably produce results that are based on natural, real-world motion, with no restrictions on capture location."
 
   
 
Comments

Andre Gagne
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Will this increase the quality of animations? Because most of the games I've been playing lately look like they could benefit from some....

I'd even go so far as to say that the character's movements are much more important that the quality of the textures on them...

Alan Rimkeit
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Bethesda, as much as I LOVE them till the end of time and back again, need to hook themselves up with this software PRONTO. The next Elder Scroll has better have better facial and body animations. It has always been the stick in my craw when playing their games. So please Bethesda, spend some of that cash and make it worth your while! :)

I also agree with Andre. A character can look like a million dollars but if it moves badly it breaks the 4th Wall like Deadpool in the comics with his zany comments. It is just NO good. :(


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