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IGF Finalist  Limbo  Heading To XBLA
IGF Finalist Limbo Heading To XBLA
March 3, 2010 | By Eric Caoili

March 3, 2010 | By Eric Caoili
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More: Console/PC, Indie



Almost three and a half years since it first teased Limbo with a small Flash video, developer Playdead is finally ready to reveal more about its plans for the black and white platformer.

The studio says it will release the game, a 2010 IGF finalist for the Technical Excellence and Excellence in Visual Art categories, through Xbox Live Arcade this summer.

"The reason for the 'radio silence' is that we have been very busy producing the game," Playdead CEO and co-founder Dino Patti told consumer site IGN, explaining the dearth of updates since Limbo's announcement.

"I'll just let you know that the reason things have taken so long is that we started from scratch and decided to make Limbo independently after talks with several publishers," Patti adds.

The game's creator Arnt Jensen began working with Patti on the project shortly after releasing Limbo's concept video in 2006. Their team has since grown to eight developers along with some freelancers (max size was 16 employees).

With the much-anticipated game's launch nearing, Playdead says it's ready to regularly post media updates on Limbo and show off the game at next week's Game Developers Conference.


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