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Pre-GDC: Unity Announces 3.0 Platform, Support For PS3, iPad, And Android
by Eric Caoili [Console/PC, Mobile Phone, GDC, Programming]
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March 8, 2010
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Unity Technologies revealed the third generation of its development platform with several new updates, and expanded its list of supported platforms to include PlayStation 3, iPad, and Android.
Unity 3.0 promises updates to its rendering capabilities and physics features, as well as core systems optimizations designed to make targeting multiple platforms easier for developers. The platform will include integrated licensed technology like Illuminate Labs's Beast lighting software for photorealistic scene lighting.
This third iteration will also incorporate Umbra Software's occlusion culling product, which is designed help performance for games with large, open scenes and complex geometry. The platform's top-end version, Unity Pro, will include both Umbra and Beast at no additional cost.
Unity Technologies updated its Unity iPhone for version 3.0 to include streaming audio support for smaller build size, Bluetooth multiplayer support, faster in-game GUIs", and a 2D sprite engine. Furthermore, the company's iPhone product will offer performance improvements that promise to provide faster frame rates.
The company says that with its new platform support for PlayStation 3, iPad, and Android, it offers developers an opportunity to target a larger install base than any other game engine. Unity's game engine currently can produce games for Windows, Mac, iPhone, and Wii, with support for Xbox 360 announced last October.
Unity 3.0 is slated to release this summer with its entry-level version available for free for commercial use. The company intends to keep the Unity Pro version at its current price of $1500 per developer seat, with upgrades priced at $750. Developers who preorder Unity Pro 3.0 will receive early access to the platform's beta builds.
"Since our first version in 2005, Unity Technologies has been focused on the democratization of interactive 3D and delivering an impressive list of technological advances making it the technology of choice for more than 100,000 developers today," says Unity Technologies CEO David Helgason.
He continues, "We have been driven by innovation and a desire to always offer the best capabilities to developers. Unity 3.0 is built on that same promise and allows our customers to further expand the reach of their games to new platforms and audiences."
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here is a link to their Android phone support Poll:
http://feedback.unity3d.com/forums/15792-unity/suggestions/251824-platform-andro
id-phone-support?ref=title
There is a total of 474 votes as of me writing this.
Now here is their Linux support poll:
http://feedback.unity3d.com/forums/15792-unity/suggestions/164961-linux-player-w
eb-player-support?ref=title
810 votes as of this writing. Yes they both have a large voting base for the respective platform, but the Linux one has so much more demand than the Android one.
I really hope that their next release will have Linux support built in as I will then choose to use it.
I do agree it is odd, but I find it more ironic since AndroidOS is modified version of the Linux kernel...
Regardless its good to see Unity3D making more progress.
Is it through Minis? Because that's for PSP, it just happens to work on PS3.
And also, the Mini's devkit by itself is still $1500.
Enlighten us!
:]
@Dustin Chertoff: in almost all cases, if you can program it, you can do it in Unity. The API exposes pretty much everything you need to code game behavior and editor tools. The only things they keep locked away are core engine functions like low-level rendering code and things like that.
-- Chuan
Thanks for letting me know! My company does a bunch of simulation programming, and we've been looking at various engines we can use to act as front-ends for our sims. Knowing that it is possible to connect our components to the engine will make it easier to convince the decision makers here to give it a shot.