Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close

Virtuos GDC 2011

Virtuos GDC 2011

Virtuos is one of the world's largest providers of digital production services to the game and movie industries, specializing in 3D art and game co-development. Virtuos has over 600 staff across its production centers in Shanghai and Chengdu, and offices in Paris, Vancouver and Tokyo.

Serving 15 of the top 20 games publishers worldwide, as well as renowned developers, Virtuos has developed full games on PS3, Xbox 360, Wii, NDS and PSP for leading publishers.

Visit us today at virtuosgames.com

Latest News
spacer View All spacer
 
February 9, 2012
 
Analyst questions validity of unusual January NPD results [1]
 
Activision Blizzard reports better than expected 2011 thanks to MW3, Skylanders
 
NPD: January U.S. video game sales decline well below estimates
spacer
Latest Features
spacer View All spacer
 
February 9, 2012
 
arrow Principles of an Indie Game Bottom Feeder [14]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [37]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 9, 2012
 
What the current RPG can learn from Diablo 1
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing? [4]
 
The Principles of Game Monetization
 
Did DoubleFine Just break the publishing model for good? [5]
 
The Devil Is in the Details of Action RPGs - Part One: The Logistics of Loot [4]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 9, 2012
 
TimeGate Studios
Recruitment Coordinator
 
Adult Swim
Sr. Social Game Developer
 
TimeGate Studios
Server Programmer
 
2K Sports
Software Engineer - 2K Sports
 
Vicious Cycle Software, Inc
Animator
 
Blizzard Entertainment
Language Tester, Traditional Chinese
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 9, 2012
 
TRION WORLDS AND CHINESE
ONLINE GIANT SHANDA
GAMES...
 
Dragons vs. Unicorns Goes
Solo
 
Spidermann named our game
 
Hawkins, Bushnell, and
Other Video Game
Industry...
 
FuturLab reveals
Velocity, raises the bar
for...
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  Autodesk Announces 2011 Versions Of Maya, Max, Softimage
by Staff [PC, Console/PC, GDC]
Post A Comment
Share on Twitter
Share on Facebook RSS
 
 
March 15, 2010
 
Autodesk Announces 2011 Versions Of Maya, Max, Softimage
Design software developer Autodesk has announced new 2011 versions of its widely-used software suites Maya, 3ds Max, and Softimage, introducing a variety of new features for each.

Among other additions, Autodesk Maya 2011 includes a redesigned user interface and graphics pipeline, a 3D editorial timeline, and a new Vector Paint feature for improved compositing and rotoscoping. The software will now have a 64-bit Mac OS executable.

"The 2011 release is a key milestone for Maya. With a new customisable UI and a new graphics architecture, Maya strengthens its position as a foundation for modern film and game pipelines," said Autodesk digital entertainment VP Stig Gruman in a statement. "The innovative 3D editorial timeline helps communicate and validate the creative vision behind a project and enables previs and virtual moviemaking workflows for users."

Autodesk 3ds Max 2011 includes Slate, a new node-based material editor; Quicksilver, a new hardware-based multithreaded rendering engine that makes use of both the CPU and GPU; 3ds Max Composite, an HDR–capable compositor based on Autodesk Toxik; and other new features.

"Our first priority with 3ds Max 2011 was to make artists more productive in common everyday workflows," said Gruman.

Autodesk Softimage 2011 includes ICE Kinematics to aid in rigging with inverse kinematics, spines, constraints, and dynamics tails; automated lip-synching and facial animation based on audio files; the new mental ray 2011 renderer; and other improvements.

"Technical directors, visual effects artists and computer graphics supervisors are cheering the unique combination of innovative rigging tools, particle, dynamics and rendering openness," claimed Gruman.
 
   
 
Comments


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.