Latest News
spacer View All spacer
 
September 8, 2010
 
In-Depth: Penny Arcade Creators On The Future Of PAX, Game Biz [5]
 
Analyst: Strong Multiplayer To Drag Down Monthly NPD Results? [11]
 
Dead Rising: Case Zero Attracts Over 300K Players In First Week [2]
spacer
Latest Features
spacer View All spacer
 
September 8, 2010
 
arrow UK vs. Canada: Do Tax Breaks Build An Industry? [4]
 
arrow Not A Departure: The Genesis Of Darkspore [4]
 
arrow Deus Ex: The Human Question [2]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
September 8, 2010
 
Achievements, Social Games and Virtual Goods
 
Why 3D at Retail Sucks, and How to Fix it! [5]
 
Gamazon: The Iron Burka [9]
 
Introducing Mayflight [1]
 
Budget For Decision Making
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
September 8, 2010
 
Sony Computer Entertainment America LLC
Senior Business Analyst
 
Terminal Reality
Senior GUI Artist
 
Propaganda Games
Director, Design
 
THQ Montreal
Technical Art Director (CG Supervisor)
 
Rockstar New England
Senior Gameplay Programmer
 
Rockstar New England
Physics Programmer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
September 8, 2010
 
Explore the Terrain less Roved! TerRover™...
 
KONAMI DIGITAL ENTERTAINMENT ANNOUNCES SILENT HILL...
 
SAW II: Flesh & Blood
 
Pro Evolution Soccer 2011
 
Gormiti: The Lords of Nature
spacer
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Senior News Editor:
Kris Graft
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
Feature Submissions
Sponsor
News

  GDC: EA's Schappert 'Disappointed' With Infinity Ward Suit
by Kris Graft
12 comments
Share on Twitter
Share on Facebook RSS
 
 
March 10, 2010
 
GDC: EA's Schappert 'Disappointed' With Infinity Ward Suit

  Headquartered in Shanghai, Virtuos is one of the largest and most international providers of outsourced game production services.

Virtuos service offerings include full console Co-development, 3D Art, Concept Art, Animation, Software Engineering, Sound Design and QA.

Virtuos’ international management team includes game development experts from more than 10 nationalities. Since its creation in late 2004, Virtuos has served 15 of the top 20 games publishers worldwide.

Visit game outsourcing leader Virtuos today

At GDC on Wednesday, Electronic Arts COO John Schappert took a break from talking about the continuing importance of disc-based product in order to express disappointment with the legal battle between Modern Warfare developer Inifinity Ward and its parent Activision.

“I would just say, I'm sure there are two sides of the story,” said Schappert. “[But] I'm disappointed on a couple fronts. ... To think [former Infinity Ward heads Vince Zampella and Jason West are] going to be spending their future dealing with litigation and lawyers rather than crafting the next great experience, I don't think that's good for them, I don't think that's good for our industry.”

Schappert added, “I hope they find a way to make games and focus on that during this period.”

He said that another disappointment to him is that, rivalries aside, the future of Modern Warfare is in question. “It doesn't feel like anybody wins,” he stated.

Schappert, who referred to Activision numerous times as the “mothership,” said the publisher, EA's primary rival, would rather litigate than make games, and that it uses litigation as a revenue stream. Activision sued developer Double Fine in June last year over the rights to Brutal Legend, a game that Activision dropped and that EA Partners subsequently picked up for distribution. Activision and Double Fine eventually settled and the game released.

Activision recently fired Infinity Ward's West and Zampella, accusing the two of “insubordination” and breach of contract. West and Zampella went on to sue Activision for $36 million in royalties and compensation.

Aside from Activision jabs, Schappert said the idea that the industry has moved on from disc-based games is a “misnomer.” Anyone who follows NPD of GfK retail charts would know this, but Schappert said some companies and industry watchers get ahead of themselves when calculating exactly when the industry will be going all digital. “I think the reality is that that's not tomorrow,” he said.

EA is active in non-disc-based business strategies. The company regularly releases paid digital downloadable content to complement its disc-based games. BioWare's Dragon Age generated $1 million from DLC in just over a week, EA said in November. The publisher also recently shut down its disc-centric Pandemic Studios and then acquired the Facebook game maker Playfish for $300 million.

But physical product often serves as a link to deliver digital content. Right now, EA implements a hybrid business strategy. “What I think we're seeing is an influx of DLC as an extension of these games,” he said. DLC also gets players to spend more time with a game. “... But it all starts with a shiny disc,” he added.

Schappert said that in the near-term, the “biggest blockbusters” in the games industry will be disc-based games with online features. “Publishers need to be thinking of a long-term relationship with their consumers,” and this can be established through digital extensions of physical product. “I think the days of ship it and forget it are behind us now.”

He said that with mobile, consoles, PC, social networking and handhelds, publishers like EA have their work cut out for them. “What's challenging right now is that there are a plethora of platforms,” he said. “...At the same time there's more opportunities than ever before.”
 
   
 
Comments

Bob Stevens
profile image
"Activision sued EA in June last year over the rights to Double Fine's Brutal Legend, a game that Activision dropped and that EA Partners subsequently picked up for distribution. EA came out on top in that case. EA came out on top in that case."

Actually, a settlement was reached and the terms were undisclosed. I can see it playing out both ways... Activision decides to cut their losses after not getting the injunction and pays a bit to get out of it, or Activision threatens to continue to pursue the case despite losing the injunction and EA pays them a bit to drop it and save both companies the hassle of years of discovery and filings and hearings.



Mike Lopez
profile image
ATVI "mothership" :) Oh, the irony...


I would be surprised if EA didn't want to get onto their (West/Zampella) good side in hopes of benefiting from their next venture. So why would Schappert speak up at all if he was not going to take their side?



Alex Chiang
profile image
@Mike

ATVI saying that they were investigating West/Zampella's talking with other publishers and specifically naming EA probably was designed to specifically make any sort of EA deal with them less palatable. If W/Z sign on with EA, it would look like there was some discussion before the fact while they were still at IW. especially if it happens in the very near future..



Kris Graft
profile image
Thanks Bob, I clarified that entry.



Dave Smith
profile image
am i the only one who thinks these people sound like condescending elitist pricks every time they used the word "dissappointed"? who do these people think they are, my mom?

they really need to have their PR people come up with a new politically correct, inoffensive word.



Josh Green
profile image
It's funny that EA is commenting on this given the history of those two guys and how they left EALA to form Infinity Ward...



Tim Carter
profile image
I have one thought about this MW2 battle. In a prior comment I said they should move on to their next game, but this time promote their names as individual creators.

However, if they actually do battle it out with Activision, and come out on top, it will set a precedent - and individual creators will benefit from it. Maybe it won't help W/Z's careers, but as with all pioneering things it will help those who follow. Why should any game developer feel beholden to a game company? That's like the way the movie industry worked in the 1940s - when the talent was basically controlled by the major studios in a big factory, until the talent figured out, with the coming of United Artists, "Hey... we're the ones who make this stuff!... These deals should be on our terms."



Maurício Gomes
profile image
@Tim

The most funny thing, is that Activision was founded when Atari refused to credit authors... Activision credited them all happily...

We need that old Activision back... The one that did great gamers and attracted good minds that loved the company.



Mike Lopez
profile image
EA also credited their key artists throughout the 80s...until they apparently though they were building talent brands they did not own/control.



Jonathan Gilmore
profile image
@Alex, I doubt that EA would publicly comment on the Activision/Infinity Ward situation if they were engaged in backroom dealing with West/Zampenella prior to the current lawsuits/dismissals. Not to say that EA wouldn't be interested in taking the two men back to run a new studio or head an existing one.



Phil Weeks
profile image
deleted the first...too much rant.

IMO, there are far worse things for the industry than developers attempting to get what they've worked for and potentially have an agreement for.



hieu tran
profile image
EA and Activision is like a pimp. They smack you around then they kick you out and later on, they bring you back in then smack you even more. repeat a few time over until you had enough and realize you can start your own studios and sell the studio to your pimp for lots of $$$$$$$$




none
 
Comment:
 


Submit Comment