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GDC: Sony's Motion Controller Is 'PlayStation Move'
by Kris Graft [PC, Console/PC, GDC]
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March 10, 2010
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At a GDC press conference on Wednesday, Sony revealed more details about its PlayStation 3 motion controller, which isn't called Arc or Gem as previously rumored, but "PlayStation Move."
Sony Computer Entertainment America marketing head Peter Dille said, as part of a Gamasutra-attended offsite press event: "We like to think this is the next generation of motion gaming."
Sony plans to sell the device in three different packages: a standalone controller, a bundle with the required PlayStation Eye camera, motion controller and game, and a bundle with PS3 hardware, motion controller, PlayStation Eye and game. Dille said that Sony is targeting a price point of under $100 for the camera, controller, and game bundle.
Sony emphasized controller latency with the Move is under one frame, same as the DualShock 3. Dille promised a more precise gaming experience than current motion control offerings, and Sony hopes that the increased precision will attract more hardcore gamers who may have "looked down their noses" at the Nintendo Wii.
Like Microsoft with its Project Natal motion gaming solution, Sony will be treating the launch of PlayStation move like a new console launch. SCEA marketing will target a wide variety of marketing venues, from TV, retail and online for the product. "This is our biggest effort of the year," Dille said.
SOCOM developer Zipper Interactive was also on hand to reveal that the upcoming SOCOM 4 will allow gamers to play through the entire game using a PlayStation Move controller and a wireless "sub-controller" with an analog stick that is held in the other hand. With SOCOM 4, players will use the Move to control the camera, and the sub-controller to control the character.
Sony also showed off Move compatibility with LittleBigPlanet, which will be updated to support the new controller. Users will be able to use Move as a pointer in order to edit levels, for example. A multi-game pack called Sports Champions included a ping pong game and a sword- and shield-wielding game that can be used with a move controller in each hand. Another new game, Motion Fighters is an over-the-shoulder bare fist fighting game that can also utilize two motion controllers.
“We've got a lot of wind at our back," said Dille, referring to games like Killzone 2, Uncharted 2: Among Thieves, MAG, Heavy Rain, White Knight Chronicles, MLB The Show and the relaunch of the PlayStation 3 "slim" model.
With God of War III coming this month, Dille has high hopes for Sony's first calendar quarter. "[God of War III] will be a multi-million seller, this will be a platform seller," he said.
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I also want Lucas Arts to make a FPS/RPG game like Dues Ex set in the Old Republic era with fully realized Light Saber combat. This would be a killer app for the PS Move if done right. Get to it Lucas Arts!
Both these applications of the PS Move controller would appeal to the Core Gamers.
I also imagine KillZone 3 and Resistance 3 having control schemes that work with the PS Move.
But last but not least I want a new gen version of Bushido Blade with a PS Move control scheme. They would have to keep the one hit kills though! Otherwise it would not be Bushido Blade.
That's a bit worrying. Is the 'controller' just the move, or the move and 'sub-controller'? They also showed games using two move controllers, how much is that going to set you back?
By comparison, natal at a rumoured $50 price point, with two player support built in, could seem like a bargain, especially if Sony can't make the move seem like more than just a wiimote clone.
I bet there are tons of developers playing around with Natal too, don't get me wrong. What I am trying to say is: "don't overlook PS Move potential".
At least that's my point of view.
When you add in the nunchuck attachment, this thing seems like it has enough buttons to really pull off some hardcore 1:1 motion games.
@Ian Fisch - I want Bethesda to make the PS3 version of the Elder Scrolls 5 to be Move compatible. Talk about something to get excited over.
FPS's are also a definite possibility as do TPS's. It would totally cool if Dead Space 2 supported the Move too.
I find it hard to believe it will beat Wiimote + MotionPlus + Nunchuk by Sony's only statements.
http://kotaku.com/5490574/how-the-playstation-move-is-not-a-wii-remote
- The "sub-controller" has no accelerometers. So you can not shake it to reload a gun.
- the Move has no built-in gyroscope, so it will face most of the same issues the first games had by using only the wiimote (without motionPlus).
- buttons are replicated in the sub-controller and the Move (look at the pictures)
- I am still not convinced in the aiming capabilities of the controller. Does it has a straight line pointing towards the camera (like an IR pointer) or it figures out the direction by image processing? The latter can be very innacurate.
I guess I will need to test to be convinced. So far, it is less impressive than I have expected. Even the fighting game requires 2 Moves... and that thing is ugly! Seriously, why did they decided to do it like that? I still can not believe that will be in the final product...
I feel bad for the Sony hardcore gamers who really enjoyed the traditional DualShock3. In order for the PSMove to succeed, developers would need to seriously devote resources towards making games that use it, which means less hardcore traditional games. And considering all the game developers/companies who were laid off and shut down recently, it'll be even tougher than ever for developers to make business decisions between Dualshock3 or PSMove support.
And what about consumers who have yet to purchase any of the Big 3 consoles? Is this PSMove strong enough to convince them to ignore the $199 Wii and pay $299 for PS3 plus whatever PSMove costs? The technology looks great and all, but so many hurdles will get in the way of its success.
Oh, and a thought about 3rd party ports - they're coming. And they will be as successful on the PS3 as they were on Wii....
[quote]
Following the announcement of PlayStation Move at tonight’s press conference Jack Tretton revealed that 36 publishers will be supporting the new PS3 motion controller. We’ve obtained the full list of third-party publishers pledging their support.
Check out the full list of third-party publishers below:
* 505 Games U.S.
* Activision Publishing, Inc.
* AQ INTERACTIVE Inc.
* ARC SYSTEMS WORK CO.,LTD
* ATLUS Co., LTD.
* Bigben Interactive
* CAPCOM CO., LTD.
* CCP
* Crave Entertainment
* CYBERFRONT Corporation
* Disney Interactive Studios
* Electronic Arts Inc.
* FromSoftware, Inc.
* Game Republic, Inc.
* GUST CO., LTD.
* HUDSON SOFT CO., LTD.
* IREM SOFTWARE ENGINEERING INC.
* Koei Co., Ltd.
* Konami Digital Entertainment Co., Ltd.
* Majesco Entertainment
* Marvelous Entertainment Inc.
* NAMCO BANDAI Games Inc.
* ONGAKUKAN Co., Ltd.
* Oxygen Games
* PAON CORPORATION
* Q Entertainment Inc.
* Q-GAMES, LTD.
* SEGA CORPORATION
* Sony Online Entertainment
* Spike Co., Ltd.
* SQUARE ENIX GROUP
* TECMO, LTD.
* THQ Inc.
* UBISOFT®
* Warner Bros. Interactive Entertainment
* Zoo Entertainment, Inc.[/quote]
yep zero support
For those of you who do like the Wii and the motion control stuff, did any of these announcements/demos really get you excited for the launch of the Move?
At least microsoft brought some more innovation to the table. It was probably the more costly route, but assures more success in the long run.
I do see a few issues here, though. While the nunchuck + PS3mote (HA!) deal will make it easier to bring more traditional gaming experiences into the realm of motion control, the cost of the starter kit on top of the potentially confusing bundles they have lined up seems like a significant barrier to entry.
And if I'm not mistaken one of the minigame collection's.... er... minigames actually requires two Playstation Moves (not the sub-controller) to play. Are they going to be bundling one controller with the game or are players going end up popping the thing in their PS3s only to find that they can't play one of the games?
That said, I'm more excited about the Move than Natal. My problems with the Wii stem from the technical inferiority of the console and the lack of any real incentive for developers to produce interesting "core" experiences for the box. PS3 might provide a little more of that.
Think about it, they could sell a million of the things and still not have a large enough install base to make it profitable to develop for. Natal has the same problem. If they can overcome that somehow (maybe include it in every PS3 moving forward for example) then it may work out. Otherwise it'll just be a side peripheral with very limited support, like the EyeToy.
When I showed my non-gaming friends clips of the Natal demonstration on the Late Night with Jimmy Fallon show, they were all impressed. They saw this as a step up over the Wii. They wanted to try it out right then and wanted to know when it was coming out.
I will be showing these same people whatever GDC footage I can find. Somehow (and I could be wrong), I have a feeling that they won't realize why this technology is better than the Wii, and won't be grabbed by any of the software shown.
I am not saying that this won't be a success. All Sony needs is one great piece of software that will get us all rushing out to buy the Move. I'm just saying that we haven't seen that yet.
As a hardcore traditional gamer I do look forward to HD lightgun shooters on the PS3, something that the Natal won't offer on the 360 due to the difference in approach. I also appreciate the preciseness of the technology and I do think that traditional games will translate fairly decently onto the device. I really wonder if a game like Starcraft 3 can be ported to the PS3 with these controllers.
Despite these feelings, I am skeptical on whether the expanded market is interested in this.
That's very true, but the question is: How do you convince such people to pay $400 for this experience when they could have the Wii for half that? And if they already have a Wii, how do you convince them that the extra precision and HD graphics are worth buying another console for? These aren't the kind of consumers that are known for splashing out on high end gaming systems after all, nor for buying a lot of software (where the real money comes from) and by the time the PS3+Move gets down to a mass-market price, they might find the mass market already chose something else.
If all they have to show people are HD remakes of wii sports/sports resort minigames, you might find a lot of apathy among the general public.
I'd say this is not even in question...why else would Sony announce the PS Move as the "next generation" of motion control...that's basically like saying "you enjoyed the wii, now enjoy this brand new advanced version". Of course consumers are going to turn around and say "I still don't have 400$ sony".