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No text, no tutorial: Learn to design intuitive VR games at GDC Europe

No text, no tutorial: Learn to design intuitive VR games at GDC Europe

July 6, 2016 | By Staff

July 6, 2016 | By Staff
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More: VR, Design, GDC Europe

This year's big GDC Europe conference in Germany is right around the corner, and organizers have been working hard to line up an excellent array of cutting-edge sessions and speakers for the August event.

To that end, today GDC Europe officials are proud to confirm that Kayla Kinnunen, game director at Roadhouse Interactive, will be leading a smart session on how to best design humane, intuitive virtual- and augmented-reality experiences.

Her talk, "No Text, No Tutorial: Fully Embracing Human-Centered Design in VR," will showcase how VR -- especially tracked-controller VR -- demands a dramatic shift in UX (User Experience) development practices.

Many common UX constructs were built for a 2D screen and don't work in three dimensional space. At first glance this can present a huge challenge to VR developers. However, with careful thought, this change opens up whole new interaction models that are more intuitive and natural for players. Kinnunen's talk will review trailblazers in the field; discuss human-centered design principles and explain how to take these principles further in your own projects.

Early birds can still register for GDC Europe 2016 by July 20th to save up to 200 euros on an All Access Pass. The conference itself will take place August 15th and 16th at the Cologne Congress-Centrum Ost venue in Cologne, Germany.

GDC Europe 2016 will also continue to offer business and matchmaking opportunities to all attendees with a developer-focused Expo Floor area and networking events throughout the show. For more information, please visit the GDC Europe website.

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