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Virtuos GDC 2011

Virtuos GDC 2011

Virtuos is one of the world's largest providers of digital production services to the game and movie industries, specializing in 3D art and game co-development. Virtuos has over 600 staff across its production centers in Shanghai and Chengdu, and offices in Paris, Vancouver and Tokyo.

Serving 15 of the top 20 games publishers worldwide, as well as renowned developers, Virtuos has developed full games on PS3, Xbox 360, Wii, NDS and PSP for leading publishers.

Visit us today at virtuosgames.com

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News

  Emergent Unveils Lightspeed Updates, New Features
by Leigh Alexander [PC, Console/PC, GDC]
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March 11, 2010
 
Emergent Unveils Lightspeed Updates, New Features
Tech company Emergent is updating its Gamebryo LightSpeed development platform, adding new features and establishing a "Kickstart" program for more transparency on the devkit.

The new features include whiteboxing capabilities, additive animation blending and full support for D3D11. Emergent's also announcing a new source distribution method that offers engine code in three separate phases of development, beta and release.

According to the company, the World Builder's new whiteboxing tool allows developers to prototype more rapidly without support from artists or programmers -- levels made using the new feature can be delivered directly to artists for light and texture.

LightSpeed's now fully integrated its D3D11 renderer after releasing it as a developer preview in October. It supports tessellation via Direct3D11'ss new shaders, plus support for compute shaders.

Kickstart is Emergent's new "starting point" program for developers -- it includes tutorials, samples, documentation and other "constantly evolving'" content aimed at allowing developers more transparency on the LightSpeed dev kit.

Emergent's Lightspeed tech has around 120 licensees, with integration deals with numerous companies and technologies including PhysX, Scaleform, Direct3D 11 and Autodesk tools, among others.
 
   
 
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