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  Analyst: Console Install Bases, Software Unit Sales See Big Disconnect
by Matt Matthews [PC, Console/PC]
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March 17, 2010
 
Analyst: Console Install Bases, Software Unit Sales See Big Disconnect

[In his monthly review, Gamasutra analyst Matt Matthews uncovers a little-discussed factor of recent NPD results: console install bases are up, but software unit sales are down, and the music genre doesn't seem to be to blame.]

The coming months will see a packed software slate -- Final Fantasy XIII (Xbox 360, PS3), Battlefield Bad Company 2 (Xbox 360, PS3), God of War III (PS3), and Pokemon Soulsilver/Heartgold (NDS) all due out in just March, there is plenty of reason to expect software unit sales and revenue both to move upward.

One factor we don't see discussed much, but which we find interesting, is that software unit sales seem disjointed from the increasing installed hardware base.

In particular, in February 2009 there were nearly 41 million current-generation consoles (Xbox 360, Wii, and PlayStation 3). In that month revenue for those platforms totaled over $550 million.

Yet in February of this year, there are nearly 60 million current-generation consoles – a nearly 50 percent increase in 12 months – and the same platforms generated 9 percent less software revenue.

Michael Pachter, an analyst for Wedbush Securities who covers the videogame industry, has pointed to the music game genre as part of the big shift. We agree – just look at the figures below – but we feel compelled to point out that the music game genre was already suffering losses in early 2009.

The figure below shows estimated revenues for Rock Band and the Guitar/DJ/Band Hero series for the first two months of each of the years 2008, 2009, and 2010, according to Wedbush's Pachter. Notice that from 2008 to 2009 the total genre would have seen a decline of around $85 million in revenue.



Yet February 2009 was a month in which total industry revenues grew, and software revenue itself grew by nearly 9 percent. Some of this could be attributed to sales of higher-priced bundles – remember that Guitar Hero III selling in early 2008 had only included guitars while Guitar Hero: World Tour selling in early 2009 included guitars, drums, and microphone bundles. But in fact, the average price of software in February 2009 dropped, so the prices can't explain everything.

Somehow in 2009 the industry more than made up for a loss of $85 million in music genre contraction. With a 50 percent larger base of current-generation console hardware, why wasn't the same possible in 2010?
 
   
 
Comments

John Petersen
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I'm thinking that's the core fanbase. As far as it coming in in February, that might have something to do with tax income returns.

gus one
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I am struggling to see the point of this article.

Bret Dunham
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I would prefer to study this in the summer of 2010 when we get a better snapshot of current sales.

Jason Hughes
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A lot of people got consoles as gifts, but haven't had the time, money, or inclination to buy anything, perhaps.

Sean Currie
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Perhaps the lower attach rate for the Wii is shifting the numbers slightly. What happens when you pull Nintendo's console out of the equation?

Jonathan Gilmore
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The 360s numbers were flat and the PS3s were up, so I think it would change the analysis a lot to take the Wii out. But that article has already been posted so maybe that's why they left the Wii in.

Kim Pallister
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I haven't looked at the figures in detail, but isn't it expected that the avg attach rate would fall over time as less-hardcore users buy into the consoles?

Thomas Lo
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Its all the Wii's fault. 360 and PS3 are either the same or growing. The wii only moves software when Nintendo releases something no matter how good a third-party release is.

driver 01z
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I myself have tried to reduce my purchase of games over the last few months, just so I can catch up on my backlog.
I have about 40 games in my wish list that I would be willing to buy - I am sure some I will never get to - and that doesn't include some new releases. But I'm not going to buy any until I've finished at least some of what I'm currently playing through... Mass Effect 1, FFXIII, Heavy Rain, MAG, Street Fighter IV, plus some more in my closet.
It reminds me of this article:
http://www.gamespy.com/articles/106/1067470p1.html

Dave Smith
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60$ games seem to be the obvious culprit. at least thats why i havent been buying any.

Ed Alexander
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Steam sales are consistent with that theory. The cheaper a game is, the more is sells!

Was it 75% off = +1500% revenue?

Roberto Alfonso
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Would Steam games sell for 75% off if there weren't a retail sale? In other words, if the developer hasn't yet covered costs, would they actually want to sell the game for a fraction? Or those offers come because the game itself has already turned profit thanks to the retail $60 games?

Dan Marchant
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Likewise not really seeing the point. Lower attach is expected in a maturing console market.... then add in a massive recession and its no surprise software isn't selling as well.

Robert Gill
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@Dan--- Yeah this wasn't well thought out.

I only buy 1-2 new games a year. Splinter Cell already got my pre-order.

With $60+ for a game, it's an expensive hobby. I know that if I can buy a new game or a used version of the same, I'll go for the used one.


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