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  Feature: Will Kwedit's Play Now, Pay Later Model Work?
by Staff [PC, Console/PC]
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March 16, 2010
 
Feature: Will Kwedit's Play Now, Pay Later Model Work?

Developers of free-to-play games have a problem: a lot of of gamers want to play them for free. That is, while some gamers are active parts of a game's community, the majority are not spending any money on virtual items, the main revenue stream of many of these games.

But with the new pricing model provided by Kwedit, gamers will be able to essentially borrow money to buy virtual items, and pay later. "One of the reasons why the typical conversion rate is 2 percent or lower isn't because the gamers don't have the resources or aren't willing to pay," says Danny Shader, Kwedit's CEO in a new Gamasutra feature. "There is a group of people who just lack the mechanism to do so." Shader thinks that Kwedit provides that mechanism.

While there were reservations of essentially providing credit to young gamers, Shader explains that the Kwedit system is "a completely virtual simulation of credit in a completely safe environment."

Instead of a collector knocking on a 12-year-old's door demanding that he pay back his Kwedit, delinquent customers just receive a dock in their Kwedit score. Lower Kwedit scores limit the player's ability to use the system in the future. On the other hand, the amount they can "promise" in the future grows, as previous promises are paid up.

One company trying out Kwedit is Three Rings Design, whose games include Bang! Howdy. "I'll tell you very honestly that our average conversion rate for someone turning into a paying customer is about 5 percent," says CEO Daniel James. "So we've got a large population of players who are enthusiastically enjoying our game who have not transacted with us which is, of course, part of the free-to-play business model."

James says that there was some hesitation about using Kwedit until he determined that it was safe for users. "There's no enforcement. No one is going to show up at your house and say, 'Hey, give us the money, kid!' But since they weren't going to spend money with you anyway, the risk is minimal. On the other hand, if they do pay, the upside could be very large."

If James is able to move his conversion rate from 5 percent to, say, 7.5 percent, he says, that would make a huge material difference to his business. "It is worth taking a risk in order to see if we can do that," he adds.

What enables him to shrug off non-payments, of course, is that the cost of creating the virtual goods that he sells is essentially zero. "We are like the Fed," he explains. "When they need more money, they print it. We do the same."
 
   
 
Comments

Patrick Dugan
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Best. Quote. Ever.

Shava Nerad
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Isn't this asking a minor to essentially sign a contract? And if the person is 12, then isn't there a major problem with COPPA in the US (or is no personal info required at all)? Otherwise, this seems like an invitation for abuse (admittedly, probably only once or a few times, but still...)

Josh Green
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Colbert Report had a freaking AWESOME (and hilarious) piece on Kwedit. I wish I could remember exactly which day it aired as I'd link to the video of it.

Will Burgess
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I had to look this up Josh, it's absolutely hilarious:
http://www.colbertnation.com/the-colbert-report-videos/265469/march-02-2010/the-
word---kid-owe

I honestly think Kwedit is a great idea. If you read their website (http://kwedit.com), kwedit is not technically a financial institution because they are not lending real money. It also states the service is for those over the age of 13 (which doesn't meant much, honestly).

This seems like a great way to teach kids about the horrors of credit without actually risking anything that exists. More importantly, it will allow the large demographic who primarily plays F2P games to take a more active role in the purchasing of goods.

Andrew Traviss
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This isn't a credit system. Nobody actually owes anything, since repayment is not required. Really you just get some amount of in-game purchasing power for free, and then you have to pony up to increase that purchasing power. Nothing new here except they branded it as debt, I imagine in an effort to create a sense of obligation to repay.


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