Writing interesting, meaningful characters and plot lines, then weaving them together to build meaningful emotional themes in a game, is tricky work for all developers -- even BioWare.
For example, at GDC 2016's Game Narrative Summit Dragon Age franchise lead writer Patrick Weekes and lead narrative designer John Epler took the stage to walk through the challenges they faced in developing the core narrative and thematic moments in Dragon Age: Inquisition's Trespasser DLC.
What's interesting about this talk is the pair's frank discussion of the creative team's initial ideas that made it to ship in more-or-less the same shape as well as those that were born, lived, and died within the space of a day - and how they were able to tell the difference when it was still early enough to make the necessary changes.
It was a neat talk, and if you missed it in person don't miss your opportunity to watch the whole thing for free via the official GDC YouTube channel.
In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.
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