Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 8, 2016
arrowPress Releases
August 8, 2016
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Rift gets additional sensor support to make way for room-scale
Rift gets additional sensor support to make way for room-scale
July 26, 2016 | By Chris Kerr

July 26, 2016 | By Chris Kerr
Comments
    1 comments
More: VR, Business/Marketing



Newsbrief: The Oculus Rift now supports four motion-tracking sensors following an update to the Oculus Home platform. 

As TechCrunch reports, it's a move that paves the way for precise room-scale experiences; a feature the HTC Vive has offered since day one, though the Vive only supprts two tracking sensors.

The additional sensors will enhance movement tracking and improve accuracy as the company prepares to launch its Touch controllers later this year.

Oculus initially decided against launching Touch alongside the Rift, claiming it needed more time to make the controllers "more comfortable, reliable, and natural." 

The company also said it would use the extra time to improve Touch's hand pose recognition. 



Related Jobs

University of Brighton
University of Brighton — Brighton, England, United Kingdom
[08.08.16]

Lecturer/Senior Lecturer in Games Development 0.5 fte
InnoGames GmbH
InnoGames GmbH — Hamburg, Germany
[08.08.16]

QA Game Tester
Petroglyph Games
Petroglyph Games — Las Vegas, Nevada, United States
[08.07.16]

Senior Unity Programmer
Catseye USA
Catseye USA — Albany, New York, United States
[08.07.16]

Senior Developer









Loading Comments

loader image