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At GDC Europe you'll see how  The Witcher 's living world was built

At GDC Europe you'll see how The Witcher's living world was built

July 27, 2016 | By Staff

July 27, 2016 | By Staff
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More: Console/PC, Programming, Design, GDC Europe

With GDC Europe 2016 right around the corner, organizers want to quickly remind all current and potential attendees not to miss a great talk from CD Projekt Red about the design and development of The Witcher 3: Wild Hunt's remarkable world.

In "The Living World of 'The Witcher'", CDPR lead technical designer Matthew Steinke will take the stage to discuss the trials and triumphs he encountered while designing and developing an open-world experience with sandbox gameplay elements like alchemy, crafting and the economy.

It was a significant challenge, and in his talk Steinke will discuss lessons learned about creating a role-playing game that offers an immersive, rewarding experience for players who choose not to engage in its primary quest lines. He'll also showcase how the Wild Hunt team integrated feedback from players into their work on the game, and outline some key decisions made to create one of the standout games of last year.

You can find more details on this and all other announced talks over on the online GDC Europe 2016 Session Scheduler, where you can begin to build your conference week and later export it to the up-to-the-minute GDC Mobile App!

GDC Europe 2016 will also continue to offer business and matchmaking opportunities to all attendees with a developer-focused Expo Floor area and networking events throughout the show. For more information, please visit the GDC Europe website.

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