Video: Capturing the cinematic dialogue of Splinter Cell: Blacklist
What does it take to record actors' performances and incorporate that audio into your game's cinematic sequences in a way that sounds authentic?
At GDC 2014, Ubisoft Toronto's Richie Nieto showcased (via a step-by-step walkthrough of the pipeline) the steps he and his team took to produce the dialogue for cinematics in the big-budget stealth action game Splinter Cell: Blacklist.
It was a thorough talk about an under-discussed topic, as Nieto spoke to various game production phases as they pertained to the audio department and illustrated some technical decisions made for this project that might typically be labeled as unorthodox in the video game industry.
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