Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 9, 2012
 
What Nintendo's 2011 sales mean for Wii U, third parties [1]
 
DICE 2012: Culture, pride lead to success at Skyrim maker Bethesda [4]
 
DICE 2012: Is the publishing model broken? [16]
spacer
Latest Features
spacer View All spacer
 
February 9, 2012
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [32]
 
arrow Building the World of Reckoning [4]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 9, 2012
 
Did DoubleFine Just break the publishing model for good?
 
The Devil Is in the Details of Action RPGs - Part One: The Logistics of Loot [2]
 
Xbox LIVE Indie Games at it Again
 
Merging Waterfall and SCRUM [3]
 
Business Post Mortem: Wolf Toss: Pre-launch Planning & Blended CAC
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 9, 2012
 
Toys for Bob / Activision
QA Tester - Temporary
 
Radical Entertainment / Activision
AI Programmer (Senior)
 
Sony Computer Entertainment America LLC
Senior On-line Programmer
 
2K Marin
FX Artist - XCOM
 
Visual Concepts
Senior Producer, VC China (Shanghai)
 
Visual Concepts
Software Engineer, VC China (Shanghai)
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 9, 2012
 
Finnish Hot Air Balloon
Multiplayer Battle
Game...
 
Dojo Madness - Released
on iOS and all Android...
 
Artix Entertainment to
Host Valentine's Day
In...
 
Invite a Friend to
Stronghold Kingdoms and
Earn up...
 
Schokolade, Blumen und
Spaß auf Fantage
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  Hundreds Of Games Hit The App Store Ahead Of iPad Launch
by Kris Graft [PC, Console/PC]
3 comments
Share on Twitter
Share on Facebook RSS
 
 
April 2, 2010
 
Hundreds Of Games Hit The App Store Ahead Of iPad Launch

With the impending launch of Apple's iPad tomorrow, a wide range of game developers, from smaller operations to big corporations, have affirmed their support for Apple's latest gadget. Already, there are around 900 games on the App Store.

EA, for instance, confirmed five iPad games that will be available when the product launches tomorrow: Scrabble, Tetris, Need for Speed Shift, Mirror's Edge and Command & Conquer Red Alert.

Need for Speed Shift costs $14.99, Command & Conquer Red Alert and Mirror's Edge have an introductory price of $12.99, Scrabble sells for $9.99 and Tetris sells for $8.99.

2K confirmed that Civilization Revolution, already available for iPod Touch, iPhone, consoles and handhelds, has come to the iPad with a $12.99 price tag.

Rolando creator ngmoco and its recently-acquired studio Freeverse confirmed seven apps for the iPad: GodFinger (not yet listed), We Rule (free), Charadium ($4.99), Flick Fishing ($4.99), NBA Hotshots (not yet listed), Warpgate ($7.99) and CastleCraft (free).

Telltale Games released The Penal Zone, the first game in a new Sam & Max: The Devil's Playhouse series, for $9.99. The game is developed "specifically" for iPad.

PlayFirst is bringing its popular Diner Dash series to the iPad with Diner Dash: Grilling Green, which sells for $4.99. Other notables include PopCap's Plants vs. Zombies HD ($9.99), Activision's Geometry Wars ($9.99) and Firemint's Real Racing HD ($9.99) and Flight Control HD ($4.99).

There are many more games available not listed here, covering a relatively wide span in pricing. With proper support from small one-man developers as well as big publishers, the iPad is poised to be another viable platform for game developers.

"I think that Apple just found a way to get into the living rooms without having to build a dedicated game console," speculated ngmoco co-founder Neil Young shortly after the iPad was unveiled in January.
 
   
 
Comments

Chris Melby
profile image
Oh joy, a gigantic Touch, but it lacks portability and it's just as limiting.

I'd take my Touch serious as a gaming platform, if it had tangible buttons. I honestly thought that when Apple introduced OS 3 -- which I had to pay for, to fix their "bugs..." -- that I'd see an optional controller by now.

Anyways, knowing Apple, my guess is that they'll release a joystick for the iPad, but not my Touch, because they'll want peeps like me to migrate to this not so practical oversized Touch.

Richard Cody
profile image
TVs need bluetooth or Wi-Fi access so that the iPhone/iTouch and iPad can sync video with them. Allowing games to be played on TV while using the device as a controller.
On that note, iPad needs a built-in camera and become a native spot to host information (in other words replace my computer) before I'd buy one. And I'm not against them, but they need to be a little more (maybe it's just the software) I guess.

Chris Melby
profile image
No disagreement there Stone.

I was personally hoping for a tablet variation of my UMBPro, not Touchzilla.


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.