My Message close
GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
May 19, 2013
 
Making 2D Games With Unity [1]
 
All You Need is Love [3]
 
Students: Tips for Learning Game Development Over the Summer [2]
 
All Your Nintendo Let's Plays Are Belong To Nintendo? [85]
 
Even Further Down the Curation Rabbithole [12]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 19, 2013
 
Sony Computer Entertainment America LLC
Sr. Network Systems Engineer
 
Treyarch / Activision
Technical Animator
 
Amazon Game Studios
Sr. Game Designer
 
Amazon Game Studios
Quality Assurance Manager
 
Amazon Game Studios
Lead 3D Environment Artist
 
Amazon Game Studios
Game Graphics Engineer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
May 19, 2013
 
Zeeek and The Secret of
Space Octopuses heading
to...
 
Battle bad 'bots in Bad
Bots, available now on...
 
Temple Run 2 Adds New
Terrain and Obstacles
in...
 
Little Amazon runs
through Android
 
Command Ops gets a
Massive Update!
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
Sponsor

 
Garriott: Story Can Make Social Games More Relevant
Garriott: Story Can Make Social Games More Relevant
 

April 5, 2010   |   By Leigh Alexander

Comments 3 comments

More: Console/PC





"Fundamentally, I'm a story guy," says Richard Garriott, Ultima creator, space traveler and now founder of social game company Portalarium.

At DICE, he took the stance of "correctly articulating what I thought the challenges to doing good story were, which is that it's almost never done well and it's rare that the marketplace has rewarded good story," as he explains in a new Gamasutra feature interview.

"That being said, I actually think what takes games out of being an irrelevant way to spend some time and puts it into literature and meaningful life experience is to put good story in it," he says. "And so for me personally, I think it's a really big deal, and I think it absolutely can be done on online interactive environments just like we barely are able to do it now in solo player gaming experiences."

"But it's definitely a big challenge," Garriott adds.

In today's feature, Garriott discusses how he hopes to tackle a wide range of social gaming issues, as he turns his attention from MMOs in the wake of short-lived Tabula Rasa, his last project with NCsoft.

He sees the social gaming space not just as a business opportunity, but as a place to aim his expertise and experience from the early days of gaming and the MMO revolution alike.

"I believe that my group, which helped start gaming back in the early days of Origin and Ultima that helped begin and grow the online gaming space, which has been the main motivator for the last 10 years, is perfectly suited to also jump in to contribute here with this new emergence," he says.

And many developers from that era feel the same, from Sid Meier and David Crane to Steve Boyd, who are entering the space, Garriott asserts, "Because we did it. And I think everybody else is still a little too egotistical to realize it.

"
 
 
Top Stories

image
The laws behind Nintendo's Let's Play crackdown
image
New layoffs reach Trion
image
How developers mess up immersion (you might be doing it wrong)
image
Steam Trading Cards: The next-gen of achievements?


   
 
Comments

Arjen Meijer
profile image
Drats! Now I know who has been snooping around my note book!

steve roger
profile image
Whatever happened with his lawsuit?

Kevin Fishburne
profile image
I'm glad to see Garriott is back in the game, so to speak, after hearing he wanted to stay out of it. It's clear to me the man has a pure heart. I only hope he's better able to articulate his vision to those under his employ in today's rabid and generally heartless game industry than in the past, and with less constraints. With so many emerging technologies, industry assumptions and trendy avenues, it is easy to lose your way bringing a real revolution to a well-established machine. I venture that the real problem is gamers have become so accustomed to what has been delivered to them that they want nothing more, and nothing less. Maybe that's a cynical theory, but it would explain a hell of a lot these days.


none
 
Comment:
 




 
UBM Tech