What was the very first thing you remember using to make video games?
It's a fun question, one game curator Steve "Moshboy" Cook recently asked on Twitter as part of a barrage of open questions to devs about how they got their start.
All of Cook's inquiries are interesting and worth reading (or answering, if you're a dev), but what's really notable about the opening question regarding devs' first tools is that so many people mentioned level editors or similar modding tools for established games in their responses.
That lends further credence to the notion that many game makers get their start by dipping toes into the game modding community, making it all the more laudable that modern games like Hotline Miami 2 and Doom ship with (or gain, post-release) official user-gen content creation tools.
Below, we've taken the liberty of highlighting some of the (many) great answers devs have given to Cook over the past day or so.
what tool would you credit for allowing you to dip your first toe into making videogames?— trashymctrashboy (@moshboy) August 18, 2016
@moshboy Heroes of Might & Magic level editor. It came out when I was 10. I started it to cheat, then I made 'art' maps, then playable ones.— Liz England (@lizardengland) August 19, 2016
@moshboy Flash, perhaps?— Lisa Brown (@Wertle) August 19, 2016
@moshboy Warcraft 2 editor. That very definitively started it.— Randy O'Connor (@randyzero) August 19, 2016
@moshboy pen & paper. i drew platform game levels in an exercise book and played through them with my finger. i called them mazes— bad games boy (@foodshipnine) August 19, 2016
@moshboy HYPERCARD— mcc (@mcclure111) August 19, 2016
@moshboy DarkBASIC— Renaud Bédard (@renaudbedard) August 19, 2016