Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 26, 2017
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Video: How Capcom localizes games like Monster Hunter
August 30, 2016 | By Staff

August 30, 2016 | By Staff
    Post A Comment
More: Console/PC, Business/Marketing, Video, Vault

Let's say you've made a game that becomes super-popular in your local region. That's great!

Now how do you turn your local phenomenon into a worldwide hit?

That's something Capcom has grappled with while trying to localize its hit Monster Hunter games for Western audiences.

At GDC 2016, Capcom's Andrew Alfonso spoke to how Capcom's localization directors try to overcome a variety of challenges to bring high-quality games to North America and Europe, using the localization of Monster Hunter 4 Ultimate as a guiding example.

It's a great rundown of problems often tackled but rarely talked about in the game industry, so if you missed it in person definitely go back and watch the entire talk for free over on the official GDC YouTube channel.

About the GDC Vault

In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

Gamasutra and GDC are sibling organizations under parent UBM Tech

Related Jobs

Cryptic Studios
Cryptic Studios — Los Gatos, California, United States

Game Designer - Systems
Parallel Plaid
Parallel Plaid — Park City, Utah, United States

Art Director
Improbable — San Francisco, California, United States

Software Engineer
Disruptor Beam
Disruptor Beam — FRAMINGHAM, Massachusetts, United States

Game Designer

Loading Comments

loader image