Get a job: Be a Lead Animator at Double Fine Productions
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Location: San Francisco, CA
Double Fine Productions is currently looking for a highly experienced Lead Animator for its San Francisco development studio. The primary job responsibilities include the creation of in-game animations and cinematics that convey charm and personality as well as managing a team of animators.
The ideal candidate has at least 5 years of experience creating and implementing video game animation, and at least 2 years in a Lead Animator role on a published console or PC title.
Knowledge of the fundamentals of animation is critical, as is the ability to give and accept feedback and work well with a team of animators, producers, and programmers. The ideal candidate has a strong preference for working in a highly creative, innovative, small development environment.
- Use Maya to create player driven keyframe character animation move sets, npc interaction animation as well as real-time cinematics.
- Work with the technical team to ensure animation assets are properly integrated into the game.
- Establish animation workflows and best practices for the rest of the animation team.
- Work with the Technical Directors to ensure the animators have the needed tools for efficient workflow.
- Work closely with the Project Lead, design team, and Art Director to maintain a consistent vision.
- Setup and run animation weeklies and give animation critiques to the team.
- Help to mentor and support a team of senior and junior animators.
- Contribute innovative and original ideas for the betterment of the entire game.
- Work closely with the project Producer on scheduling and tasking the animation team.
- Work with animation outsourcing teams as needed, and prepare assets for those teams as well as giving feedback.
- At least 5 years of game industry experience, or equivalent experience in film or television.
- At least 2 years of experience in the Lead Animator role on a published console or PC game.
- Fluency with Maya for character animation. Modeling and rigging skills are a plus.
- A strong artistic background, with examples of life drawing and an innate ability for storytelling.
- Experience working with a design team on player driven animation move sets.
- Experience translating 2d animatics to 3d layouts including camera work.
- Self-driven individual with strong written and verbal communication skills.
- Willingness to accept critiques, and the ability to embrace change.
- Thorough understanding of animation theory and the principles of animation (squash and stretch, timing, anticipation, staging, appeal, etc.)
- Exceptional skill in animating bipeds and multi-legged figures, in both action and dramatic acting sequences using keyframe animation
- Must be able to work full time in San Francisco, CA.
- Avid gamer with a passion for creating top-quality games.
- Experience working with the Unreal 4 animation pipeline.
- Experience working on a 2d or 3d platforming title.
- Familiarity with film and video script and direction terminology.
- Acting and cinematography skills.
- Experience in Photoshop, Premiere, and After Effects.
Due to the immediate nature of this position and current government employment-visa sponsorship restrictions, we are unable to consider foreign candidates.