Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
 
DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge [2]
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [18]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 10, 2012
 
Audio Passes: Success Through Layering
 
What the current RPG can learn from Diablo 1
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing? [5]
 
The Principles of Game Monetization
 
Did DoubleFine Just break the publishing model for good? [11]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
Airtight Games
Art Director
 
Telltale Games
Core Technology - Senior Systems Engineer
 
High 5 Games
Technical Artist
 
XEOPlay Inc
Game Developer (Mobile)
 
Kabam
Lead Software Engineer - Flash
 
Kabam
Lead Software Engineer-Ruby
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 10, 2012
 
Web Fiesta Revolutionizes
Browser Gaming with
Full...
 
The greatest videogame
endings of all time...
 
TRION WORLDS AND CHINESE
ONLINE GIANT SHANDA
GAMES...
 
Dragons vs. Unicorns Goes
Solo
 
Spidermann named our game
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  Best Of Indie Games: To Sleep, Perchance to Dream
by Tim W. [PC, Console/PC, Indie]
1 comments
Share on Twitter
Share on Facebook RSS
 
 
April 16, 2010
 
Best Of Indie Games: To Sleep, Perchance to Dream

[IndieGames.com: The Weblog co-editor Tim W. rounds up the week's top titles from his sister 'state of indie' weblog.]

This week on 'Best Of Indie Games', we take a look at some of the top independent PC Flash/downloadable titles released over this last week.

The goodies in this edition include a shmup in which you play as a boss ship, a new storytelling tool by Jason Rohrer, a puzzle game that features an immortal hero, a couple of Olympics-themed competition entries from the East, and an action-oriented platformer that can be played either solo or co-operatively with a friend.

Here's the highlights from the last seven days:

Game Pick: 'Boss Rush' (Paper Dino Software, browser)
"Boss Rush turns the tables on regular shmups, by putting you in control of the enemy. A huge, over-powered earth-shattering enemy. Surprisingly, the 'good guy' does a really spectacular job of dodging everything you throw at him and destroying your ship bit by bit. Unfortunately for him, as he knocks parts of your ship off, you lose weapons... and gain even more powerful blasters."

Game Pick: 'Sleep Is Death' (Jason Rohrer, commercial indie - demo available)
"Sleep Is Death is essentially a storybook weaver in which two players develop stories together. Here's the catch - one player is telling the story, while the other player is IN the story."

Game Pick: 'Hyper Morinpic' (Tansio, browser)
"Hyper Morinpic is a physics-based stacking game which calls for the player to launch athletes into the air and land them on the top of the bowl for points. Nothing spectacular really, but it will definitely elicit a laugh or two if you enjoy these sort of distractions."

Game Pick: 'Kill Me' (Klaus K. Kristensen, browser)
"Kill Me is a clever little puzzle platformer that tells the story of a superhero named Invincible Man, tired of doing noble deeds for mankind and is desperately seeking for an end to his life. The problem is that our hero cannot die, and even after a fatal fall or death by spikes he will just be resurrected and reappear again at the starting point of a level."

Game Pick: 'Action Fist' (Beau Blyth, freeware)
"Action Fist is a 2D action platformer that features both single and two-player co-op gameplay modes, multiple weapon power-ups, frequent checkpoint locations, and the usual array of boss fights that require some thought and strategy to defeat. Surely the pick of the week, so don't miss out on this gem folks."
 
   
 
Comments

Wyatt Epp
profile image
Boss Rush reminds me of Sammy's Change Air Blade. That game is fantastic with two players and if you ever see a machine, I highly recommend putting a few coins in.


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.