Remember that both VRDC and the GDC Summits take place on the first two days of GDC, signaling the start of the five-day signature game creation conference.
GDC organizers debuted the Virtual Reality Developers Conference at GDC last year as a special two-day event where developers of all stripes have the opportunity to explore and discuss VR/AR game design, to great success.
They're bringing it back to GDC 2017 with the same two tracks of talks: one focused on VR/AR in games, the other on VR/AR in entertainment. (Organizers have also launched a standalone version of VRDC with an expanded focus that will be taking place in November of this year.)
And of course, even if you've already proposed a talk for the standalone Virtual Reality Developers Conference this November, that does not prevent you from proposing the same talk for the VRDC track of talks at GDC 2017.
As we prepare to stop accepting submissions for VRDC and the Summits at GDC 2017, know that each Summit has dedicated industry Advisory Board members to evaluate your talks.
GDC 2017 will also see the debut of the UX Summit, which is devoted to "all facets of the user experience discipline in the video game industry" & led by Epic veteran Celia Hodent. The upcoming GDC will also feature the consolidation of major elements of the old F2P/Smartphone & Tablet Games Summits into a better-than-ever GDC Mobile Summit!
As a final reminder, here's the list of GDC 2017 Summits you can submit talks for through Friday:
Organized by the UBM Tech Game Network, GDC 2017 will be held Monday, February 27nd through Friday, March 3rd of next year at the Moscone Convention Center in San Francisco, California.
For more information regarding the submission process and guidelines for the GDC summits, please visit the online submission portal. For more information about GDC 2017 please visit the official GDC website.
Gamasutra and GDC are sibling organizations under parent UBM Americas