Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 8, 2012
 
PSN dev Drinkbox Studios on porting code to 'mini-PS3' quality Vita hardware
 
Critical Reception: Big Huge Games' Kingdoms of Amalur: Reckoning [5]
 
Report: French game development tax breaks may be prohibited [1]
spacer
Latest Features
spacer View All spacer
 
February 8, 2012
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [23]
 
arrow Building the World of Reckoning [4]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 8, 2012
 
Merging Waterfall and SCRUM [2]
 
Business Post Mortem: Wolf Toss: Pre-launch Planning & Blended CAC
 
Minmaxing - Is turn-based fun anymore? [53]
 
PRICED TO DIE [4]
 
What happened with Shadow Physics: An Introduction [3]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 8, 2012
 
High 5 Games
Director of Software Engineering
 
High 5 Games
Lead Game Programmer
 
Treyarch / Activision
Lighting Artist
 
Sledgehammer Games / Activision
MP Level Designer
 
Lantern
Environment Artist
 
THQ Montreal
Sr. Gameplay Programmer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 8, 2012
 
Take a virtual dive and
experience the life of
a...
 
Track Lapse Sprints into
the App Store February 15
 
Vindictus Europe
kündigt zwei
RIESIGE...
 
Vindictus Europe teases
two BIG newcomers
 
VIRGIN GAMING AND
NOS® ENERGY DRINK
ANNOUNCE...
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  Steve Jobs: No Flash Support Is Not A Business-Driven Decision
by Kris Graft [PC, Console/PC]
23 comments
Share on Twitter
Share on Facebook RSS
 
 
April 29, 2010
 
Steve Jobs: No Flash Support Is Not A Business-Driven Decision

As game developers and other iPhone, iPod Touch and iPad developers contemplate Apple's decision not to support Adobe's Flash, Apple CEO Steve Jobs has explained his company's decisions surrounding the platform.

"Adobe has characterized our decision as being primarily business driven -- they say we want to protect our App Store -- but in reality it is based on technology issues," he wrote in a recent letter. "Adobe claims that we are a closed system, and that Flash is open, but in fact the opposite is true."

Jobs categorized Flash as a closed platform, because anyone that wants to develop for Flash has to go through Adobe. "We strongly believe that all standards pertaining to the web should be open. Rather than use Flash, Apple has adopted HTML5, CSS and JavaScript – all open standards," Jobs said.

Flash has become a leading choice for game developers creating web-based games. With no support for iPhone or the new iPad, Flash games are out of luck, missing out on an audience comprised of millions of Apple mobile device owners.

But Jobs said that there are enough apps on Apple's devices to show that his company doesn't need to support the platform. "The 200,000 apps on Apple’s App Store proves that Flash isn’t necessary for tens of thousands of developers to create graphically rich applications, including games," he said.

"Flash was created during the PC era -- for PCs and mice. Flash is a successful business for Adobe, and we can understand why they want to push it beyond PCs. But the mobile era is about low power devices, touch interfaces and open web standards -- all areas where Flash falls short," Jobs added.

"New open standards created in the mobile era, such as HTML5, will win on mobile devices (and PCs too)," he said. "Perhaps Adobe should focus more on creating great HTML5 tools for the future, and less on criticizing Apple for leaving the past behind."
 
   
 
Comments

Michiel Hendriks
profile image
It's funny that Jobs talks about the importance of openness, but the whole iPhone/iPad/iPod stuff is as closed as it can get. You even need to go through Apple to create software for those devices (i.e. you need OSX).

Peter Christiansen
profile image
Jobs' arguments are flawed at best. I do most of my Flash game development with Flex, which Adobe released as open source. Apple has made no such initiatives to open up their closed systems. "The pot calling the kettle black" seems like an understatement. All that Jobs' letter hints at is that this Flash feud IS about business and Apple really wants to shift public attention away from the fact.

Ian Fisch
profile image
Wow. Lying through his teeth. Flash is for mice? What the hell does that even mean.

And how can someone say they're embracing openness in an argument about why they're CLOSING out their platform to a developer? It boggles the mind.

Oscar Gonzalez
profile image
Job's get points. I agree on moving technology forward but I think is way too soon to write flash off from the apple map. Though I am not a flash person I think is a great development tool and many websites and games are using it. It is pretty obvious that this is about business, and not about bringing costumers a web browsing experience, which is their "quote".

Andrew Sega
profile image
Please. He wants to keep his closed platform closed, and that's that. CS5 deals with touch interfaces and mobile renderer, that's not an excuse. What kind of "open" system requires developers to go through an arbitrary approval process to distribute apps on the platform? Since they already have tens of thousands of native apps, there's really no fiscal incentive to support Flash and the huge amount of noise that Flash-based apps would add to their app store experience.

And HTML5? Seriously? Try writing Farmville in HTML5, and see how far you get. Flash has upwards of 97% browser penetration these days, it's the logical choice for social gaming.

Meredith Katz
profile image
Wow. It's good to look forward to the future, yeah -- but when Flash is the system of now, it's kind of important to support what people are using.

Not to mention this whole thing...

http://www.webmonkey.com/2008/09/html_5_won_t_be_ready_until_2022dot_yes__2022do
t/

Bart Stewart
profile image
Set aside for a moment the Bizarro Universe claim that Apple’s products have ever been anything other than closed and proprietary, and read Jobs’s "Thoughts on Flash" letter.

First he says:

"Adobe has characterized our decision as being primarily business driven – they say we want to protect our App Store – but in reality it is based on technology issues."

And how does he back up that claim?

"Another Adobe claim is that Apple devices cannot play Flash games. This is true. Fortunately, there are over 50,000 games and entertainment titles on the App Store, and many of them are free."

And Apple controls them all -- a business advantage.

"If developers grow dependent on third party development libraries and tools, they can only take advantage of platform enhancements if and when the third party chooses to adopt the new features."

If developers grow dependent on third party development libraries and tools, it will be because they found those tools better than Apple’s. Trying to avoid open competition is a business-driven decision.

"The third party [cross-platform tool vendor] may not adopt enhancements from one platform unless they are available on all of their supported platforms. Hence developers only have access to the lowest common denominator set of features. Again, we cannot accept an outcome where developers are blocked from using our innovations and enhancements because they are not available on our competitor’s platforms."

Not only does that assume all vendors would only offer the lowest common denominator of cross-platform capabilities, what in the world is this argument if not a business decision aimed at preventing developers from creating products for someone else’s platform?

I have no love for Adobe or Flash, but it’s laughable to claim that denying Flash on Apple media products is anything other than a business-driven scheme intended to force cash- and time-strapped developers to develop solely for the iPhone/iPod/iPad.

Ian Uniacke
profile image
Actually I believe when he says that flash is not open he is referring to the fact that you need permission from Adobe to develop a flash "player" for your device/system. Some of his points "are" valid even if you don't like them. However, to me that's a moot point because the real person who suffers is the consumer. I will not buy an iPad if it can't support Flash, purely because how do I explain to my wife why "Family Feud" doesn't work on her new "computer"?

David Padron
profile image
What about the broader picture? http://www.businessinsider.com/chart-of-the-day-in-case-you-had-any-doubts-about
-where-apples-revenue-comes-from-2010-4

Within the context of Apple's business, the entirety of iTunes (apps, music, movies and now books) accounts for so little. iTunes is just the added value you get with your iPod/iPhone/iPad.

Here's the problem: when I pick up zombieville (made with unity) and the framerate drops or the controls become unresponsive or it kills my battery, who do I blame? The developer. But average Joe iPhone user doesn't separate the software and the device, to him its just "this iPhone sucks." So yes, it is about business, namely protecting the iPhone experience and its business. Luckily the public is used to crappy cell service or the iPhone may have had a false started thanks to At&t's wonderful service.

As for flash and adobe, doesn't flash cost $700 while Xcode and all of Apple's SDK's cost $0? And don't tell me it 'requires a mac', what are you developing your flash apps on, an abacus? Punch cards?

John Mawhorter
profile image
First the ipod and itunes DRM and now this? The future of mobile computing really depends on interoperability and open platforms, so I feel that eventually the Apple stranglehold will be broken, but its silly to hope for any time soon :(

Zenas Bellace
profile image
No Flash support has been a big mistake since day one. I've been a Mac user since the mid 90s and things have been going great until the release of the iPhone. Now everything is closed off and more tightly controled then it's ever been. I've been seriously considering jumping ship, but my biggest issue is "to where"?

Chris Melby
profile image
I really can't help but shake my head at what has become of Apple in recent years. Apple has always been the odd one out, but they never restricted my choices and always went out of their way to make my Macs work in a Windows' world while offering a nice product. Even with iTunes and it's DRM, I still had full access to any format I wanted and Apple treated them all equally -- this is something Sony did not as an example. On this note, I've only bought about 30 songs from iTunes, which is 30 too many.

Now I'm at a crossroad, because Apple has been slowly removing choices from OS X that I've been accustom to for about a decade and I've always respected Apple's overal effort and polishing of their OS. I own both PCs and Macs, but if this iTrash talk continues from Jobs this MacBook Pro I just bought will be my last Apple product. I really don't like the amount of HATE that Jobs has inspired on the pro-Mac sites. Now days it's we hate Adobe period... Ignorant morons...

I downloaded the Android SDK the other week and have spent my spare time familiarizing myself with it, so it's good-bye to XCode and hello TextMate(One GREAT thing about Macs) plus the Android bundle.

Anyways, here's to choice. I'm moving to Android's devices for my phone and PDA needs. I'm really tired of Job's lies and I hope his iEmpire gets knocked down a few notches so that he'll return Apple to the company I used to respect.

Chris Melby
profile image
@David Padron,

Don't forget advertising. Apple just revealed iAdds. They also filed a patent for OS level adverts that require the users's attention to move forward from what I recall.

They also introduced a gaming service that sounds kind of like MS's Live.

And there's plenty of garbage created in Objective C available through the App store that fits your Unity example.

You can also develop in FLEX for free -- which is open source. And technically "XCode" does cost the price of a Mac. Apple really annoyed me when they released the iPhone and said I'd need to upgrade to an Intel Mac just to develop for it.

http://opensource.adobe.com/wiki/display/flexsdk/Flex+SDK;jsessionid=313F15CDF86
FCB0856DC3B35447CD570

Benjamin Marchand
profile image
Protectionism has never succeeded very long. Apple should know that.

Tom Newman
profile image
Is it just me or does flash seem to be not as widely used as in years past? Not just because of iPhone/pad, but because of web surfing on mobile devices and all the other alternate forms of web surfing, I have been seeing a trend away from flash driven sites anyway. I'm no apple fanboy, and I would LIKE flash on my phone, but luckily it does not seem as big of a deal as in years past.

Wojciech Lekki
profile image
They are making the same mistake they did when the PC/Mac era begun. Gates chose open PC and Jobs chose to close and clontrol the Mac. Everyone knows how it ended up - Macs are used practically only in the USA and the PC dominates the market.

We just need to wait until other operating systems get more popular where all hardware manufacturers like Nokia, Samsung etc. are invited (producing a touch pad device is not really a problem). The question is if it will be Windows Mobile, Android or maybe something else?

With this decision they are loosing their advantage so others will be able to catch up and leave them behind.

Meredith Katz
profile image
@Tom Newman

It's not just flash as in website, video, etc flash. No games made via the flash platform -- even ones which were made with it and then compiled into formats natural to the iPhone/iPad, which was a new feature CS5 was coming out with. And, I note, CS5 was due to come out four days after Apple made the announcement they were no longer allowing it, which means lots of developers who had games planned to hit the app store and had been doing them in Flash were left high and dry and unable to distribute. Not to mention I've heard (though I don't have the links on me, sorry) that they are culling previous flash-based games from the app store; if this is true, it means lots of developers with games out there ... won't have them out there anymore.

More then web surfing, it's a game development issue.

Danilo Buendia
profile image
Although I do miss Flash animations on my iTouch, I'm rather happy that Adobe can't output any Flash app to the iPhone.

EVERYONE and their dog would put an app up there! It'd be TOO EASY. Suck it up and port your app. Put's hair on your knees!

Mike Smith
profile image
Jobs, you're a lying liar! We already know it's a business decision! Why are you lying about it!

Ian Torn
profile image
He talks about moving into the future. I recently purchased windows 7 professional 64-bit and I can no longer use my ipod because ipods don't function correctly with 64-bit processors. Ya there is an itunes for 64-bit, but thats it. I have seen links to download the proper software to make it compatible, but all are dead links, even ones on apples site. stupid freezing ipod

Diego Santos Leao
profile image
He does have a point, but I don't know why he thinks it is not a business decision. I think he is just bending the semantics at his favor.

He is saying: ok, we like to pick and choose a lot of stuff, from what software to what hardware you use (basically we have a closed system, but we like to think it is open). But, if your technology is open and popular, we will probably allow it on our iHardware. We won't however allow ANY third party to lock in people developing for our hardware (and therefore lock us in) to their technology, we don't want strings attached. We are the ones that may attach strings, not our third parties! It is our hardware, our success!

People get pissed off because Flash is very, very popular and they feel damaged because they have devoted so much time to learn this technology. But the fact is most people developing using Flash are in fact locked in to Adobe, they do pay for their productivity tools (altough they don't actually need to) because they feel like this is the better way to do it, and therefore they are locked in to them.

Apple thinks that Flash is really dangerous to their system, and could chain it to Adobe. They are absolutely right, if flash was allowed for the iHardware, it would become overnight the defacto standard, and Adobe would be calling the cards.

This business world is just evil, man. Evil.

PS: I said he have a point, not that he is "right".

gstarr -
profile image
I LOVE my iphone, I shall buy an ipad, and if your website/game doesn't work on my "idevice", I will not play or view it.

-signed - 18 million people in just the last 3 months.

Flash? The average person doesn't care. I can order Pizza Hut and check my car insurance payment from my phone in a "flash"!! It's awesome- and that's all that matters.

repeat, THAT'S ALL THAT MATTERS. MY PHONE. NOT FLASH.

Apple knows this.

Mark Buzby
profile image
I'm guessing with somewhere around 75% of video on the internet using Flash that people might care about it. My guess is that both Apple and Microsoft want to get in on that market share, which is why they agreed on this. It is interesting that absolutely horrible/malicious apps have been approved for the iPhone, but you can't have Flash approved due to security and quality issues.

First web task I tried on an iPad, price a car on Ford's website, failed. No Flash plugin available for this device.

Here's a good quote from Microsoft, made me laugh quite a bit...

"Flash does have some issues, particularly around reliability, security and performance," said Dean Hachamovitch, general manager for the Internet Explorer browser.


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.