Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 9, 2012
 
What Nintendo's 2011 sales mean for Wii U, third parties [1]
 
DICE 2012: Culture, pride lead to success at Skyrim maker Bethesda [4]
 
DICE 2012: Is the publishing model broken? [16]
spacer
Latest Features
spacer View All spacer
 
February 9, 2012
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [32]
 
arrow Building the World of Reckoning [4]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 9, 2012
 
Did DoubleFine Just break the publishing model for good?
 
The Devil Is in the Details of Action RPGs - Part One: The Logistics of Loot [2]
 
Xbox LIVE Indie Games at it Again
 
Merging Waterfall and SCRUM [3]
 
Business Post Mortem: Wolf Toss: Pre-launch Planning & Blended CAC
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 9, 2012
 
Sony Computer Entertainment America LLC
Senior On-line Programmer
 
Radical Entertainment / Activision
AI Programmer (Senior)
 
Visual Concepts
Senior Producer, VC China (Shanghai)
 
Visual Concepts
Software Engineer, VC China (Shanghai)
 
2K Marin
FX Artist - XCOM
 
Visceral Games Redwood Shores
Sr. Gameplay Engineer-Visceral Games
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 9, 2012
 
CANINE SUPERSTAR UGGIE
LANDS EPIC ROLE AS
NINTENDO...
 
DEMOS AND DOWNLOADABLE
CONTENT FOR NAMCO
BANDAI...
 
Warhorse Studios Licensed
CryENGINE®3 to...
 
Best Battlers to Win
Signed Copies of
‘The...
 
THQ ANNOUNCES ONLINE
FEATURE SET DETAILS FOR
UFC...
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  Social Games Boost DeNA's Q4 Revenues Up 81% To $205M
by Eric Caoili [PC, Mobile Phone]
Post A Comment
Share on Twitter
Share on Facebook RSS
 
 
April 30, 2010
 
Social Games Boost DeNA's Q4 Revenues Up 81% To $205M

Tokyo-based mobile social network operator DeNA (Mobage-town/MobaMingle) reports record high revenues for its fiscal fourth quarter with an 81 percent year-over-year increase to $205 million, partly due to the company's in-house developed social games.

The company's revenues for its most recent fiscal year, which ended March 31, also enjoyed a sharp increase to a record high of $517 million, 28 percent more than the revenue reported for fiscal 2008. Its operating income for fiscal 2009 jumped, too, up 34 percent to $228 million.

DeNA placed a greater emphasis on its internally developed social games during the previous fiscal year, and saw "significant increases" in page views and game sales for titles it released like Pirate Treasure, Hoshi-tsuku, and Kaito Royale.

The firm also attributed its record revenues to increased 3D avatar sales in its Mobage-town mobile social network and the opening of the Mobage-town platform to third parties. Since opening up its Mobage-town Open Platform in late January, DeNA has picked up 59 partners and 148 games.

Earlier this week, the Mobage-town operator announced a partnership with Yahoo! Japan to launch and operate Yahoo! Mobage (tentative title), a new social game platform, in Japan this summer. The two companies hope to replicate the popularity of Mobage-town, which has more than 18 million registered members, on PC.

The Tokyo firm forecasts its first quarter revenues for 2010 to reach $247 million, a 161 percent increase over the same period in 2009. As for its plans for the upcoming financial year, DeNA believes its partnership with Yahoo! Japan will help extend its business model beyond the mobile-gaming platform to PC-based social games.

It also looks to develop social games for Facebook and other platforms, and launch a social gaming platform in English-speaking countries. DeNA is already working to expand its footprint in the States., having opened an office in San Mateo, California in January 2008 and invested in U.S. startups like Aurora Feint, the developer behind iPhone social gaming platform OpenFeint.

"DeNA had an exceptional fourth quarter, with an 81 percent year-over-year revenue growth," says DeNA CEO Tomoko Namba. "Our expansion into social networking games during the third quarter reaped significant gains which made these record breaking fourth quarter and annual results possible."

She continues, "DeNA will continue to focus our resources into social networking games to strengthen our leading position in Japan as the premiere mobile gaming and SNS site, with a clear view to expand globally. As we enter the fiscal year of 2010, we remain bullish on the growth of social gaming in Japan."
 
   
 
Comments


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.