My Message close
GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
May 23, 2013
 
We're Indie, we like Microsoft. Too Controversial?
 
The Procession of Progression in Game Design
 
Xbox One: a flawed plan, well executed
 
Letting the Player Find the Fun [1]
 
Using Small Studios As Stepping Stones In Your Career [4]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 23, 2013
 
Off Base Productions
Senior Front End Software Engineer
 
Off Base Productions
Web Application Developer
 
Edge of Reality
LEVEL ARTIST
 
CCP - North America
Lead/Senior Visual Effects Artist
 
CCP - North America
Senior Technical Artist
 
CCP - North America
Senior Character Concept Artist
spacer
Latest Press Releases
spacer View All     RSS spacer
 
May 23, 2013
 
EA ANNOUNCES NEED FOR
SPEED RIVALS RACING TO
XBOX...
 
E3: Indie Co-op Puzzler
Tiny Brains Confirmed
for...
 
The Age of Shadows on
Distant Worlds starts
now!
 
Super Splatters Bursts
onto Steam in Late June
 
THE MIGHTY QUEST FOR EPIC
LOOT BRINGS OUT THE...
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
Sponsor

 
Icarus Studios Restructures, Sees Layoffs
Icarus Studios Restructures, Sees Layoffs
 

May 3, 2010   |   By Eric Caoili

Comments 1 comments

More: Console/PC





North Carolina-based developer Icarus Studios, best known for recently launched subscription-based MMORPG Fallen Earth, announced layoffs and restructuring of its company resources, effective immediately.

As part of its reorganization, Icarus and Fallen Earth, LLC, which co-developed Fallen Earth and shares its office with the company, will support their "core members of staff" for continuing customer service and the development of the PC MMORPG, as well as other projects.

Founded in 2001, Icarus employed around 110 workers prior to its restructuring; Fallen Earth, LLC had some 55 employees. As of today, Icarus has 28 core staff members plus its customer support team and GMs, according to a community representative.

The two companies launched Fallen Earth, which was built on Icarus's own engine, last September. Icarus's restructuring comes just a few weeks after the post-apocalyptic MMO's lead game designer Lee Hammock left the company to join Gargantuan Studios, developer of Marvel Universe Online, as that team's story designer.

Not long afterward, Icarus promoted four of its veterans to lead positions, according to a report from Massively. Wes Platt now serves as director of Content Development, Marie Croall is the new senior game designer, Greg Roth is working as senior systems designer, and Josh Peery takes on the role of content team lead.

[Update: Worlds in Motion has learned that John Peery, despite his recent promotion, was one of the employees laid off by Icarus.]

Icarus says its team leads will continue production and development on Fallen Earth Blood Sports Patch 1.4, which will release for the MMORPG on May 7th. Fallen Earth's community support and scheduled events, such as Slots Night, will also continue.

"While this is a challenging step for us," says Icarus Studios CEO James Hettinger, "the steps were taken to maintain the growth, continued development and profitability of Fallen Earth."
 
 
Top Stories

image
Blog: I took my Ouya game to retail, and here's what happened
image
Video: Thief vs. Deus Ex - a design discussion
image
Here's how much 'whales' spent so far this year
image
'This model of game making is so fundamentally broken.'


   
 
Comments

Dale Broadbent
profile image
The central North Carolina area has been hit hard by the layoffs with Atomic and now Icarus Studios, but I believe the region still has more than adequate critical mass to bounce back in the coming years. Don't give up on NC yet!


none
 
Comment:
 




 
UBM Tech