Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
March 23, 2019
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Sound designer Jory Prum honored with CalArts memorial scholarship

Sound designer Jory Prum honored with CalArts memorial scholarship

October 21, 2016 | By Alissa McAloon

October 21, 2016 | By Alissa McAloon
    Post A Comment
More: Indie, Audio

Family and friends have come together to create a scholarship honoring the late sound designer Jory Prum. The scholarship aims to continue his legacy of creating emotionally provoking music and sound design for both video games and film. 

The Jory Prum Scholarship for Sounds that Redefine Normal has been set up at the California Institue of the Arts Schools of Music and Film/Video, where Prum studied before beginning a 20 year long career in film and video games. 

Prum’s prolific resume includes work on a multitude of Star Wars: Episode I games during his early days at LucasArts, before leaving to start his own recording studio where he worked on games like The Walking Dead, The Wolf Among Us, Star Wars: Knights of The Old Republic, Through the Woods, Broken Age, Grim Fandango Remastered, and more.

During his 20 year career Prum contributed to over 130 video games and several movies.

Prum passed away unexpectidely earlier this year, as a result of injuries sustained in a motorcycle accident. The $50,000 scholarship fund is composed of donations from a GoFundMe set up after his accident and contributions from his family. 

“Jory entered the Institute with a passion for music, art, and technology. It was there that he was surrounded by imaginative, divergent thinkers, who like himself, were designing their own paths through life," said Leslye Prum. "He was determined to create art that combined them all and became an out-of-the-box catalyst who inspired collaboration between other artists and disciplines.”

Related Jobs

Maximum Games
Maximum Games — Walnut Creek, California, United States

Release Manager
Phosphor Studios
Phosphor Studios — Chicago, Illinois, United States

UI Artist
Pixel Pool
Pixel Pool — Portland, Oregon, United States

Software Developer (Unreal Engine 4, Blueprint, C++)
Skybox Labs
Skybox Labs — Vancouver, British Columbia, Canada

Senior Gameplay Animator

Loading Comments

loader image