Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


The strange and inspiring origins of Psyonix's Rocket League

October 31, 2016 | By Alissa McAloon

October 31, 2016 | By Alissa McAloon
Comments
    2 comments
More: Console/PC, Indie, Design, Production, Video



In the first episode of his crowdfunded documentary series Noclip, Danny O’Dwyer takes a look at the developer Psyonix and the different inspirations and experiences that led the team to create a game like Rocket League.

Part one of the series is packed with useful information for game developers and is an especially important watch for people heading up their own studio. The documentary features Psyonix CEO Dave Hagewood, who talks about how he kept his team’s work carefully balanced between passion projects and paying work. 

“We’re always going to keep the company stable. We always need to have work coming in that’s kind of our base, but we always have to have somebody working on original content," said Hagewood. "If you want everybody constantly burning the candle and making money come in, you’re never going to be able to make your dream game.”

The other extreme, working entirely on a passion project, isn’t sustainable either according to Hagewood. Working on contract work gave the Psyonix team both the money and experience they’d need to make their dream game happen.

The rest of the video talks about the events leading up to the creation of Rocket League including the foundation of Psyonix, Hagewood's origins at Epic Games, and the developer's first entry into the rocket-powered car game genre, Supersonic Acrobatic Rocket-Powered Battle-Cars. Part two of the documentary is out tomorrow and will talk more about Rocket League itself, right up to and after the game's 2015 release. 



Related Jobs

505 Games Limited
505 Games Limited — Milton Keynes, England, United Kingdom
[11.13.18]

Associate Producer
Wevr
Wevr — Venice, California, United States
[11.12.18]

Senior Engineer - Unreal Engine
Wevr
Wevr — Venice, California, United States
[11.12.18]

Shader Engineer
Wevr
Wevr — Venice, California, United States
[11.12.18]

Senior Game Engineer









Loading Comments

loader image