Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
March 21, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Chat with Dishonored 2 creative director Harvey Smith today at 11AM EST

November 17, 2016 | By Bryant Francis

November 17, 2016 | By Bryant Francis
Comments
    Post A Comment
More: Console/PC, Design, Video



Dishonored 2 is a game with a million working parts. Its AI, powers systems, level design, audio, art, and writing all come together in a Rube-Goldberg machine of systems that lets players improvise their way to the top. So how did Arkane Studios make these systems work together? 

Well today at 11AM EST, you’ll get a chance to ask them yourself. Join us for a stream of Dishonored 2 with creative director Harvey Smith as we play through the Clockwork Mansion, Dishonored 2’s second major level. 

Be sure to subscribe to Gamasutra’s Twitch channel for regular developer interviews and gameplay commentary, and catch up on our previous stream of Dishonored 2 from this week. 

 



Related Jobs

FoxNExt Games
FoxNExt Games — San Jose, California, United States
[03.20.19]

Producer
Heart Machine
Heart Machine — Culver City, California, United States
[03.19.19]

Systems Programmer
Heart Machine
Heart Machine — Culver City, California, United States
[03.19.19]

Quality Assurance Lead
Insomniac Games
Insomniac Games — Durham, North Carolina, United States
[03.19.19]

Designer









Loading Comments

loader image