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  Interview: Kongregate's Flash Games Head To Android With New Adobe Deal
by Kris Graft [PC, Console/PC]
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May 20, 2010
 
Interview: Kongregate's Flash Games Head To Android With New Adobe Deal

Apple's mobile devices don't support Flash, but popular indie games site Kongregate still wants to make its library of Flash-based games available for mobile gamers.

Kongregate on Thursday announced a partnership with Adobe Systems on the beta launch of Flash Player 10.1, which allows for Flash-based mobile gaming on Google's Android 2.2 mobile operating system.

Kongregate CEO Jim Greer told Gamasutra that Android's Flash support gives Flash game developers a viable alternative to iPhone, iPod Touch and iPad. "I think Apple's decision [to not support Flash] is ultimately about extending its lead in mobile apps by making it as hard as possible for developers to target multiple platforms," said Greer. "Flash game developers and players have gotten caught in that crossfire."

As part of the agreement with Adobe, Kongregate launched a mobile site, which currently has over 100 browser-based games optimized for mobile devices, all integrated with Kongregate's community features.

Greer co-founded privately-held Kongregate in 2006. The website hosts almost 30,000 free-to-play games and boasts community features to add "stickiness." It generates one-third of its revenue through microtransactions and virtual goods sales, with advertising and sponsorships making up the rest. Developers using microtransactions get 70 percent of revenues after they recoup their advance. Kongregate said it has over 8,000 developers making games for the site.

By launching Kongregate on Android, Greer said his company can help expand the audience for these web game developers, even without the support of Apple. "It's pretty clear that there's no place in Apple's world for a company that distributes games and makes them social -- they want to own all of that themselves," claimed Greer. "We're excited to bring the power of our platform and developers to devices that are more open. Android is already outselling iPhone, and it's getting better all the time."

Earlier this month, NPD Group said Google's Android OS edged out Apple's OS to take the number two spot behind Blackberry developer Research In Motion's OS during the first quarter in the U.S., in terms of installed base. The tracking firm said Android captured 28 percent of U.S. market share during the quarter, followed by Apple's 21 percent. RIM's OS captured 36 percent.

Greer noted that Kongregate actually supports any game that plays in a browser, but the vast majority of Kongregate games are Flash-based. He added that Adobe is continuing to improve the player and the authoring tools.

While Kongregate is making a push to bring the site's games to Android, Greer said that the "desktop will always be at least as important as mobile" for his company. "The depth of social interaction is significantly greater [on desktops], and the total openness of the web means that there are tons of competition, which means better games."

He added, "Having said that, we do have a lot of games that work really well on mobile, and developers are clearly enthusiastic about adapting the ones that need it -- not to mention creating totally new experiences."

"We made the decision to push for 100 games at launch less than 10 days ago," he said. Kongregate's mobile lineup includes Assembler 3, Talesworth Adventure, Hexiom Connect and Straight Dice.

"The fact that we were able to get so many mobile adaptations of games so fast really amazed us. There's clearly a lot of web game developers that have been hungry to get their games to mobile, and we want to work with them to push that further."
 
   
 
Comments

Chase Beadles
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"I think Apple's decision [to not support Flash] is ultimately about extending its lead in mobile apps by making it as hard as possible for developers to target multiple platforms,"

I couldn't agree more. I originally purchased an iPhone because I felt it was pushing innovation and offered things you just couldn't get anywhere else. That's no longer the case. Some of the stuff in the App Store is great, but mountains of low quality shovelware is no replacement for everything Flash. Time to ditch the iPhone and look at something with Android.

Victor Reynolds
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agreed. My iphone is starting to show its age anyway, and an android phone will fit the bill nicely. (or maybe a windows7 phone)

Mike Weldon
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But I thought Flash is the technology of the past. Steve Jobs said so.

Jonathan Osment
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@Mike, I am no fan of Steve Jobs but he is somewhat correct. Its not the technology of the past in terms of age, but rather, its not very efficient. It limits the developer and there is only so much you can do with Flash and ActionScript. Adobe has been slow to really adapt to gaming possibilities with flash. If they were smart, they should focus entirely on that, changing out flash works on the inside and create a separate IDE specifically for game creation. We dont see that happening or starting to happen. Its a bit too late now, since other technologies are coming into play. It is my personal opinion that Flash gaming is nothing more than an internet bubble, it relies on a limited number of websites, such as facebook, to spam the games to their users. One change in the websites policy has left Farmville with 8 million less players. There is no guarantee these websites as the medium from which to operate, will have any real longevity other than being a web bubble, just like everything else. Remember myspace? it was huge, now it dwindles, and is replaced by something else. Its a pattern that keeps repeating, which is why we call them internet bubbles.

Just my 2 cents.

Carl Chavez
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@Jonathan: I noticed you have used the Farmville+8 million line in a couple of comments, but I would like to point out that something similar could be said regarding Apple: one change in the iPhone ToS has left the iPhone with 1+ million fewer developers. ;-)


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