Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 9, 2012
 
What Nintendo's 2011 sales mean for Wii U, third parties
 
DICE 2012: Culture, pride lead to success at Skyrim maker Bethesda [3]
 
DICE 2012: Is the publishing model broken? [14]
spacer
Latest Features
spacer View All spacer
 
February 9, 2012
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [32]
 
arrow Building the World of Reckoning [4]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 9, 2012
 
The Devil Is in the Details of Action RPGs - Part One: The Logistics of Loot [2]
 
Xbox LIVE Indie Games at it Again
 
Merging Waterfall and SCRUM [3]
 
Business Post Mortem: Wolf Toss: Pre-launch Planning & Blended CAC
 
Minmaxing - Is turn-based fun anymore? [53]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 9, 2012
 
2K Marin
FX Artist - XCOM
 
Visual Concepts
Senior Producer, VC China (Shanghai)
 
Visual Concepts
Software Engineer, VC China (Shanghai)
 
Zindagi Games
Presentation/Game Programmer
 
Visceral Games Redwood Shores
Sr. Gameplay Engineer-Visceral Games
 
Visceral Games Redwood Shores
Sr. Audio Artist-Visceral Games
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 9, 2012
 
Ball on a Wall bounces on
to the iPad, bringing
a...
 
BloodyCheckers adds
Interactive Physics
Engine
 
Make Something Unreal
Live Sharpens Its Sword
with...
 
Wheels of Destruction:
World Tour Coming Soon
to...
 
Qualityindex.com reveals
the top 10 critically...
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  Ubisoft Posts Losses As Assassin's Creed II Nears 9 Million
by Kris Graft [PC, Console/PC]
20 comments
Share on Twitter
Share on Facebook RSS
 
 
May 18, 2010
 
Ubisoft Posts Losses As  Assassin's Creed II  Nears 9 Million

French Splinter Cell publisher Ubisoft recorded a decrease in sales and a loss for the fiscal year ended March 31, 2010, blaming worldwide economic downturn.

The company on Tuesday recorded a 17.7 percent drop in annual sales to €871 million ($1.08 billion), and posted a loss of €43.7 million ($54.02 million).

Ubisoft CEO Yves Guillemot said in a statement, "The global economic crisis had a pronounced impact on the video game industry in 2009, which contracted by nearly 10 percent year-on-year."

"Ubisoft’s sales were hit particularly hard, falling 18 percent over the full year despite a stabilization in the second half of the year, when figures came in on a par with the corresponding period of 2008-09," he added.

Fourth quarter sales were €200 million ($247.32 million), slightly higher than guidance but lower than the €206 million ($254.76 million) recorded for the same quarter a year ago.

During Q4, Ubisoft said that it had strong sales of Just Dance for Wii, which has seen 3 million units sold-in. The publisher also said that November's Assassin's Creed II has reached nearly 9 million units sold-in during the fiscal year.

Ubisoft noted the strong reviews of Red Steel 2 for Wii, and said the game's performance was in line with recently-revised forecasts. In addition, sales of Avatar exceeded forecasts, "notably on Wii," Ubisoft said.

Guillemot said during a conference call that Ubisoft will continue to support Nintendo's platform, but with a focus on family-friendly titles.

"Wii is a more mass market machine now," he said, with sports and movie games selling well on the platform. "There still be lots of casual games like [Just] Dance … that will sell very well because of the number of machines installed."

The company did not offer specific full-year forecasts, but CEO Guillemot said Ubisoft expects "a return to profitable growth in 2010-11 with positive cash flow generation, driven by a games line-up that is more closely tailored to growth segments and based on strong franchises."

Ghost Recon: Future Soldier will be a "big booster" for the current fiscal year, according to CFO Alain Martinez. But the company said that it would push the game out from fiscal Q3 (the calendar holiday quarter) to fiscal Q4 (January-March, 2011).

For the first quarter ending June 30, 2010, the company expects sales of €145 million ($179.29 million), up 75 percent year-on-year. Driving factors include April's Tom Clancy's Splinter Cell Conviction, which Guillemot said has sold 1.8 million units to date. The company also expects the movie tie-in Prince of Persia: The Forgotten Sands to be a sales driver.

Guillemot added that Ubisoft expects to see positive results from investments in online games and services, as well as investments in Natal and Move development on Xbox 360 and PlayStation 3.

He also said, "we will continue to reorganize our studios and enhance our development teams' productivity. These reorganizational moves will enable us to release new iterations of our major franchises on a more regular basis, and guarantee high quality levels."

"This will allow us to secure a level of highly profitable recurring sales while continuing to tap the new growth opportunities in our industry."
 
   
 
Comments

Fábio Bernardon
profile image
"Guillemot said during a conference call that Ubisoft will continue to support Nintendo's platform, but with a focus on family-friendly titles"

If by that he means low-budget titles expect Ubisoft losses next year.

Ken Nakai
profile image
And, though I'm sure it's not that big a dent but the new DRM they're using for PC games is stopping a lot of gamers from buying. Maybe instead of blaming it on the global economy they should just look in the mirror and find the real cause....

Jason Withrow
profile image
You can rail all you want, Ken, but the DRM'd games only appeared at the end of the financial year. If they magically account for even a chunk of an 18% drop, I'll eat my hat. The DRM wasn't even announced until January, and you'll note that he says the second half was the more stable part of the year.

Disappointing to see their reaction to good sales of Red Steel 2 is "well, that was great, time to give up entirely".

Sylvain Vignaud
profile image
@Ken Nakai: AC2 PC seems to have sold more than AC1 PC, so... this DRM did work.

Ephriam Knight
profile image
@Sylvain,

Are you saying that the DRM is the only factor in the increased sales?

Michiel Hendriks
profile image
I know it's getting old, but correlation != causation.
Did anybody even bother asking the people that bought AC2 for the PC why they bought it?
I know why I didn't buy AC2, not a major loss for me because there were a lot of other games that needed my attention.

Bill Boggess
profile image
@ Jason Withrow

"Disappointing to see their reaction to good sales of Red Steel 2 is "well, that was great, time to give up entirely".

That wasn't the impression I got from the article. Regardless, Red Steel 2 is a fantastic game but sales have certainly been soft.

Steven Ulakovich
profile image
It is an amazing time we live in that a publisher can have two multimillion selling blockbusters, and still post a decent loss.

Thomas Lo
profile image
If there was no foolproof copyright protection on AC2, then they wouldn't have bothered to release it on PC at all. The PC saw no iterations of Gears of War II probably because of concerns of mass piracy. With the everpresent nature of internet connections and wireless today, this form of DRM is here to stay.

Developers should be happier to have a larger market. Hackers will quake in their boots.

Josh ua
profile image
Gears 2 wasn't on PC because MS doesn't want you to touch PC Gaming. They want you to buy their console.

Matthew Mouras
profile image
@Thomas

They'll only quake so long. Crackers will do what they do.

Jason Withrow
profile image
@Bill Boggess: True, after a re-read I suppose you're right.

Ian Uniacke
profile image
Re RS2, I think that publishers have been uming and arring for the last couple of years about "hardcore" games on the wii. I interpret this as cautious about the market. It would only take one run away hit for this to turn around. I'm not saying this will happen but I think publishers like Sega and Ubisoft will continue to fish for that runaway hit. After all, could Ubisoft have predicted that Just Dance would become one of the biggest selling games in their arsenal? I'll hazard they only expected a million or less.

Alan Rimkeit
profile image
Does anyone know what the budget of making ACII was? Because at $60 a game new for 9 million sales that is $540,000,000. Where does all that cash go to? I guess I am just confused as to how all that cash gets split up.

Kez Keenan
profile image
@Alan, I'm guessing that a third to half of those sales were not at the $60 price. Three months after it launched it was on sale for $30, and you can easily pick it up at that price now.

Alan Rimkeit
profile image
@Kez Keenan - Really? Well well, I guess I should go pick it up then! :D $30 sounds like a very reasonable price these days.

But even then they still made around $450,000,000. At least as it looks at first appearances.

Ian Uniacke
profile image
@Alan: Don't quote me on this, but as I understand it the publisher ends up with about a third of that money (this pure speculation based on my observations)...which then is split between the developer and the publisher (minus the initial payment to the developer, eg the 40 million or whatever). If the game grossed 540million then I would estimate the publisher ends up with about 180 million which would mean profit of about 140 million minus some residual royalties to the developer. Mind you...AC II is a big hit...not every game would make 3 times as much as you spend.

sam darley
profile image
Blaming the economic downturn? Selling 3m copies of Just Dance, 9m of ACII, Avatar selling better than expected and Red Steel doing okay.. I don't see how you lose money with those kinds of sales.

Christian Keichel
profile image
@ Alan
The publisher surely don't get 60 US$ for the game. He has to sell the game to the distributor (if he doesn't distribute it alone) and the distributor has to sell the game to the retailer, everybody wants to earn money from that, so you can't multiply the 60 US$ with the ammount of games, to get the revenue the game made for the publisher.

Yann Suquet
profile image
@Alan & Christian.
During my studies, I interned as a financial analyst in Paris and analyzed Ubisoft. At a conference, Alain Martinez (Ubisoft's CFO) explained that Ubi sells its AAA games at around €/$30 (about half the price you and I pay at Gamestop); $30/game is their turnover, not their profit (!!). A game like Assassin's Creed usually costs around $20m to develop. Add to that $15m in marketing, and Mr. Martinez explained that to make a profit, big budget games like AC have to sell 2 to 3 million units to make a profit - everything extra goes almost straight down to the bottom line.

@Sam: If I remember correctly, casual gaming took a harsh beating and is down 40% at Ubi year on year, plus margins in that business are inferior to AAA titles. I'm not sure of the exact figure, but I think casual gaming represented 30% of Ubi's turnover in 08/09. That should partially explain it.


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.