My Message close
GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
May 21, 2013
 
Using Small Studios As Stepping Stones In Your Career [1]
 
How Can You Find Jobs At Blizzard if You're an Artist?
 
Let’s produce HTML5 games with a serious approach.
 
An Object Of Lust [1]
 
Gamasutra Blog Guidelines - Updated and open for discussion [13]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 21, 2013
 
Trendy Entertainment
Community Manager
 
Six Foot
Community Manager
 
MegaMada
Lead Game Designer
 
Amazon Game Studios
Software Development Engineer, Game Technology
 
Amazon Game Studios
SDE Lead, Game Engine Evangelist
 
Sojo Studios
Generalist Game Engineer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
May 21, 2013
 
GAME confirms pre-orders
for Xbox One
 
EA ANNOUNCES BATTLEFIELD
4 FOR XBOX ONE AND...
 
Microsoft unveils Xbox
One: the ultimate
all-in...
 
NEW EA SPORTS IGNITE
ENGINE TO POWER EA
SPORTS...
 
Crytek’s
CryENGINE® 3 Already
Primed for...
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
Sponsor

 
Study: Casual Gaming Helps Cognition
Study: Casual Gaming Helps Cognition
 

May 26, 2010   |   By Leigh Alexander

Comments 5 comments

More: Console/PC





Many studies have disputed the actual efficacy of "brain trainer" games, but new research surrounding PopCap games suggests casual games may have a positive effect on cognition.

Though it was PopCap's games, like Bejeweled and Peggle, that were used in the study, the company didn't itself underwrite the research, which was conducted by East Carolina University's Psychophysiology Lab. It's been underway for almost six months and will continue for the better part of this year, and consumers age 50 and older are participating -- more than 40 have joined the study so far.

Thus far, the study's finding visible improvements in short-term cognition among the participants playing casual games -- promising news for health professionals interested in ways to provide mental exercise for the aging and those with dementia-family disorders like Alzheimer's.

"The initial results of the study are very intriguing, in that they suggest that the 'active participation' required while playing a casual video game like Bejeweled provides an opportunity for mental exercise that more passive activities, like watching television, do not," said Dr. Carmen Russoniello, director of the ECU lab conducting the study.

Researchers measured and tracked the participants' brain waves via electroencephalography (EEG) -- one group played the games, and a control group didn't. The study found that subjects who played casual games for 30 minute periods showed an 87 percent improvement in cognitive response time and a 215 percent increase in executive functioning. This makes it, according to ECU, about as effective as other medical treatments for cognition.

"Video games with more complex rules and controls, and more sophisticated or detailed imagery — so-called 'hardcore' video games — might provide similar cognitive benefits for many people," said Russoniello.

"But those games take significantly longer to learn to play and appeal to a considerably narrower subset of the overall population, especially older consumers. In our experience, 'casual' video games are ideal both in terms of their accessibility and ease of understanding and because they appeal to nearly everyone."
 
 
Top Stories

image
Xbox One is Microsoft's biggest move for living room domination
image
Opinion: Xbox One is a desperate prayer to stop time
image
Xbox One isn't always-on but it will require a regular connection
image
Xbox One's preowned games strategy involves a single-use code


   
 
Comments

Bart Stewart
profile image
Looks like George Bernard Shaw may have been more right than even he knew: "We don't stop playing because we grow old; we grow old because we stop playing."

Rafael Vazquez
profile image
I wonder what will happen when the hardcore gamer generation arrives at 50 years of age. Will they have better cognition skills due to extensive gaming?

Tawna Evans
profile image
So, what did the control group do? Watch TV? Twiddle their thumbs? For better results, it would've been nice for there to be a comparison between a group that plays the casual games, a group that watches TV / listens to music, a group that reads fiction, and a group that browses the Internet.

Colt Whitaker
profile image
Agreed, more data and how it was split would be extremely beneficial in this case and allow for a better understanding of what is actually happening to the brain itself, and the functions it is increasing along it's line of memorizing new patterns and creating more synapses. Though this is an intriguing study to say the least. I am wondering what it says about games that actually look to affect much higher cognitive functions rather than memory preservation, and synapse production.

Chan Chun Phang
profile image
@Tawna Evans



Also, another control group playing games other than casual would be helpful.


none
 
Comment:
 




 
UBM Tech