My Message close
GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
May 18, 2013
 
All You Need is Love
 
Students: Tips for Learning Game Development Over the Summer
 
All Your Nintendo Let's Plays Are Belong To Nintendo? [68]
 
Even Further Down the Curation Rabbithole [11]
 
Systems of Control in F2P [18]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 18, 2013
 
Sony Computer Entertainment America LLC
Sr. Network Systems Engineer
 
Amazon Game Studios
Quality Assurance Manager
 
Amazon Game Studios
Sr. Game Designer
 
Treyarch / Activision
Technical Animator
 
Amazon Game Studios
Lead 3D Environment Artist
 
Amazon Game Studios
Game Graphics Engineer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
May 18, 2013
 
Zeeek and The Secret of
Space Octopuses heading
to...
 
Battle bad 'bots in Bad
Bots, available now on...
 
Temple Run 2 Adds New
Terrain and Obstacles
in...
 
Little Amazon runs
through Android
 
Command Ops gets a
Massive Update!
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
Sponsor

 
Game Developer June Issue Showcases  Darksiders , Top Developers
Game Developer June Issue Showcases Darksiders, Top Developers Exclusive
 

June 7, 2010   |   By Staff

Comments Post A Comment

More: Console/PC, Exclusive





The June/July 2010 issue of Game Developer magazine, the sister print publication to Gamasutra and the leading U.S. trade publication for the video game industry, has shipped to print and digital subscribers and is available from the Game Developer Digital service in both subscription and single-issue formats.

This issue's exclusive postmortem delves into Vigil Games' comics-inspired action game Darksiders, the first game from the THQ-owned studio. Written by production director Timothy Bell, the feature is introduced as follows:

"Four developers with a cracked laptop monitor and a dream -- that's the legend of Darksiders' creation. How the team went from there to over 120 people and a completed game under THQ is the reality, and the team shares some very honest moments here, from concept art trouble to lessons from playtesting."

Also featured in this issue is a piece by Eidos Montreal tools developer Luis Sempe on creating a state-driven gameplay system for Deus Ex: Human Revolution:

"For Deus Ex: Human Revolution, the team needed an intuitive method for designers to implement gameplay. It fell to Luis Sempe of Eidos Montreal to create the tools, and here he shares his advice for the creation of a state-driven gameplay system."

In addition, we've rounded up the staff picks for the top 30 developers of 2009:

"2009 was an interesting year, with social shakeups and mid-lifecycle consoles. Though the money was down a bit, the professionalism, quality, and innovation had never been higher. In this non-empirical list, we share our choices for the best game developers of the year."

Also included in this edition is an in-depth article by designer/artists Rob Kay (Guitar Hero, Rock Band) and Andy Tudor (EyeToy, Need for Speed: Shift) about applying art techniques to game design.

In addition, our regular columnists and special guests including Steve Theodore, Soren Johnson, Bill Bilodeau, Jesse Harlin, and Matthew Wasteland contribute detailed and important pieces on various areas of game development.

Worldwide paper-based subscriptions to Game Developer magazine are currently available at the official magazine website, and the Game Developer Digital version of the issue is also now available, with the site offering six months' and a year's subscriptions, alongside access to back issues and PDF downloads of all issues, all for a reduced price. There is now also an opportunity to buy the digital version of this month's magazine as a single issue.
 
 
Top Stories

image
The laws behind Nintendo's Let's Play crackdown
image
New layoffs reach Trion
image
How developers mess up immersion (you might be doing it wrong)
image
Steam Trading Cards: The next-gen of achievements?


   
 
Comments


none
 
Comment:
 




 
UBM Tech