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  170,000 Devs Using Unity At Fifth Anniversary
by Leigh Alexander [Console/PC, Programming]
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June 7, 2010
 
170,000 Devs Using Unity At Fifth Anniversary

As it reaches its fifth anniversary, tech company Unity is celebrating some milestones: its free web player has seen 30 million installs, and its developer userbase is up to 170,000, the company announced.

Launched in 2005, Unity began with the aim of "democratizing" development, enabling creators to make 3D games on web platforms, and has since expanded to support mobile platforms like iPhone, Android and iPad, as well as consoles like Xbox 360 and PlayStation 3.

"In just five years since its introduction, Unity has gone from bedroom geekery to truly mainstream," says CEO David Helgason. "We thrive on innovating and heavily reinvest in development to keep moving and growing at a radical pace so we can continue to raise the bar for innovation and continue to amaze our customers."

Helgason is also one of the company's original founders, along with chief creative officer Nicholas Francis and chief technology officer Joachim Ante. Today, the company claims to be one of the fastest-growing software companies, with mobile and social gaming its highest-activity areas.

Notably, it claims to be the most widely-used development middleware on Apple's App Store. The explosion of iPhone gaming has helped Unity triple in size during the past year, according to the company.
 
   
 
Comments

luis blondet
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Unity has given me hope of making my game designer dreams come true. Thank you, Unity, for giving us muggles a fighting chance.

scott stevens
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Unity is a fantastic platform. At Tall Chair, we use Unity for the bulk of our 3D titles for the iPhone and iPad and get great looking results. You can see examples in the screenshots for our "Sherlock Holmes Mysteries" game, as well as our upcoming title "Cowboys vs. Zombies".

All in all, developing with Unity is fun - it takes a lot of the tedious coding that you find in many other comparable engines and streamlines it into creating a series of pull down menus. This approach makes it easy for an engineer to hand game tools to a designer and games become much simpler to build and tune. And when we started bringing our games to the iPad, it was as easy as loading in the upgraded art and hitting "build".

Thanks Unity - and happy anniversary!

Christian Herzog
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Can't wait for Android support! =)

Caleb Garner
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yea i second that about droid! :)

David Brown
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Unity is amazing, and just keeps getting better. Can't wait to see what the future holds.

Blake Nicholas
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I've just Start()ed using this and it is really impressive. I too am looking forward to droid support.


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