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Clapton, Dave Matthews, Kid Rock On Board With Upcoming Guitar Game
Clapton, Dave Matthews, Kid Rock On Board With Upcoming Guitar Game
June 8, 2010 | By Kris Graft

June 8, 2010 | By Kris Graft
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    14 comments
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Music icons Eric Clapton, The Dave Matthews Band and Kid Rock have all signed exclusive agreements with Boston-based Seven45 Studios’ Power Gig, a video game that uses a six-string, fretted guitar as a controller.

While established music-based games like Rock Band and Guitar Hero have large lists of famous artists populating their track lists, Clapton, Matthews and Kid Rock have yet to bring their work to a music video game.

Statements attributed to Kid Rock and Matthews indicated that they preferred to be associated with a video game that goes beyond the flipper and five buttons used to emulate guitar playing on competing games' controllers.

"I was never interested in pressing buttons on a guitar to entertain myself or anyone else," Kid Rock said in a statement.

Matthews added, "[The Dave Matthews Band] think[s] Power Gig is a much needed and much welcomed game because, unlike any others before it, it puts a real guitar into the hands of aspiring musicians, and we hope it inspires our fans and others to start playing even when they’re not playing the game."

The game, whose whole name is Power Gig: Rise of the SixString, is due in October 2010 for PlayStation 3 and Xbox 360.

Seven45 said that there will be a "robust" song list for the game the includes music from major labels as well as indie artists, in addition to the work of the three high-profile musicians.

The Power Gig controller doubles as a real guitar, with the ability to plug it into any standard guitar amplifier. The game and controller also can sense multi-string chords on the neck. Seven45 said gamers will understand real-world guitar fundamentals from playing Power Gig.

While Guitar Hero and Rock Band’s gameplay won’t teach a player to play guitar, Alex Rigopulos, CEO of Rock Band developer Harmonix said last year on The New York Times Freakonomics blog that his games are "[not] an educational tool for guitar so much as an inspirational tool" to get people to pick up the real thing.

Seven45 also said that Power Gig will support a drum set called the AirStrike Drum peripheral, which promises to reduce the sound of the stick hitting the drum head. The peripheral can also differentiate the left and right drum sticks for more realistic movement, the studio said.


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Comments


R G
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Might be the first one I pick up if it's a real axe.

Carlo Delallana
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@Andre



as many as it takes until people start playing real instruments - learning to play for real is such a satisfying experience

Michael Mucci
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If people can put in the effort to hammer on 4 buttons on expert for Guitar Hero, I'd love to see what they can crank out on a real guitar. Hopefully this will fulfill Dave Matthews statement in the article.

Chris Remo
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Andre,



Clearly, that's not what this is. It uses an actual guitar.

Ian Uniacke
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I feel this will be a massive fail for several reasons. The first is, fans of music games aren't necessarily interested in playing guitar they just want to feel like a rock star. Second, the peripheral sounds extremely expensive if even your base line electric guitar costs around 100$ US then this will surely cost at least 150$ US (in my estimation). Third, many people who might be interested in playing this as a means to learn guitar will likely find the amount of investment too much and give up. Fourth, why play this when you can just play a regular guitar? Exactly what niche does this game fulfil? And even if that niche exists how big is it? Certainly not big enough in my opinion to get the numbers needed for a PS3/360 games budget.

Jeremy Reaban
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It's a niche title from a small company. I really don't think it's going to need to sell millions in order to be successful. It doesn't have the corporate bloat that its supporting like it does at Activision and other big companies do. I mean really, it's not like any of these games sport cutting edge graphics or production values.

Achilles de Flandres
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just another company jumping on a bandwagon that has long since broken down. seriously, who's got money for more overpriced music games and bulky peripherals?

Robert Schmidt
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@Achilles de Flandres, is that because everyone has already purchased everything and are now flat broke and completely uninterested in ever spending money on a game again? If so, I'd like to see your stats. I would buy this where I wouldn't buy guitar hero because it seemed to me that if I wanted to play a guitar, guitar hero wouldn't help me, and if I didn't want to play guitar, why would I play quitar hero? That is my reasoning and I'm not saying others should think the same. But I'm sure there are people who don't see these two things as being the same in the same way that a commercial flight sim is different from the game Red Baron.

Oma Gretel
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I bought Guitar Hero, because everyone can have fun playing it. Experts and beginners can play together with different difficulty settings and both will be equally challenged and also have fun, because basically everyone likes music (even if not everyone likes the same kind of music), this makes it a good game to play with friends. And, imho, it's not very much fun to play solo, so being a fun group-game is an important "feature" for a music-based game. I never bought the game with the intention to start learning guitar.

Personally i think, if a person starts playing guitar, only because they liked a game that is related to it, they will most likely find it not so much fun, because it's so much harder than in the game and likely give up very soon. I observed the same thing when people started skateboarding after they played one of the Tony Hawk games.

Douglas Rae
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I would imagine the game would help a player learn the fundamentals of guitar... exactly what the article states. If you have prompts on a screen that interact with what your doing; you will, eventually, pick up after several hours of practice.



Christ, you can teach a monkey guitar with enough hours. This just makes the pick up and play aspect more appealing because you have active feedback in the form of a game, which will show you progress and test you. Opposed to picking up a tabs book, getting a real guitar and figuring out what is hard and what is easy.. whats in the middle of the two to help you learn.



Im up for this; will be worth saving for.

David Clair
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Considering the Music Genre has been in decline, this could either be a brillant move (to reinvigoraate the genre) or just another Music game for an even smaller portion of the Music game market.



The Cost could be a mojor factor (as mentioned erlier) even the cheapest of "real" guitars top off at $99, then adding their tech that can sense all strings/fret positions (Even cords etc.). Who knows how much it costs but its going to be high.



Since it appears that the game will feature modes similar to RB/GH and then the "learning" mode, they will have a challenge enticing current GH/RB customers that they need to invest in another game and instrument to play.



not even addressing things such as tuning, strings breaking, input accuracy, abliltiy to retain customers intrest, DLC etc.



Regardless I am very interested (this comming from a washed up guitar player)

Russell Carroll
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Glad to hear about the game, and I think it's about time someone did this. I'm surprised Activision didn't themselves, even as a secondary mode to the main game.



Not having it on the Wii, which has been the #1 console for the music genre, seems like a business mistake that may come back to haunt them.

Bruno Dion
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Two things that I heard Jeff Gertsmann say are making me sceptical about this game; the drum is only two sticks and some detectors, no actual plastic drums, and one of the reps said during the presentation: "No one is more authentic than Kid Rock"...



Really...

Ed Alexander
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"No one is more authentic than Kid Rock"



I lol'd.


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