Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 23, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Unofficial  Sims Online  revival buckles under unexpected player counts
Unofficial Sims Online revival buckles under unexpected player counts
January 10, 2017 | By Alissa McAloon

January 10, 2017 | By Alissa McAloon
Comments
    Post A Comment
More: Console/PC, Social/Online, Indie



The developer behind FreeSO, an unofficial remake of the discontinued The Sims Online MMO, has temporarily closed the recently launched project after day-one interest exceeded expectations and crashed servers.

Rhys, FreeSO’s creator, is still in the process of extinguishing fires and preparing to relaunch the game in a way that won’t overload his servers, but the blogs he’s released already contain some useful information and lessons for developers on the kinds of unexpected issues that can creep up when launching an online game.

The original launch expected a maximum of 200 users so when the game first opened up on January 6 it was unable to cope with over 1000 players trying to sign in and play. At one point in time, 500 requests were made to the API server all at once, instantly shutting it down. 

This, combined with additional complications like small DoS attacks and the issue of a language barrier from the unexpected abundance of Brazil-based players, led Rhys to close the game and postpone the launch until the servers and community could handle whatever came at it.

“I was banking on everything working fine for the launch, as the date was actually set as the latest possible before I had to go back to university and work on my final year project,” explained Rhys, who has been singlehandedly developing the unofficial TSO revival.

“Unfortunately, it doesn’t seem like it was ever actually meant to be – I was hoping I could get a lot more of the required features done, and sort of hoping that some of them wouldn’t be necessary with a rather small playerbase. It turns out that all of these are completely necessary, as manually moderating thousands of players without some kind of automated assistance (reports, transaction flags, botting flags) would cause some kind of mental breakdown.”



Related Jobs

Disruptor Beam
Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[01.23.17]

Director, Brand Marketing
Crate Entertainment
Crate Entertainment — Boston Area (work remotely), Massachusetts, United States
[01.22.17]

Graphics / Engine Programmer
Skydance Interactive
Skydance Interactive — Marina Del Rey, California, United States
[01.20.17]

Lead Environment Artist
DreamSail Games
DreamSail Games — New York, New York, United States
[01.20.17]

Game Designer









Loading Comments

loader image