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News

  Kinect Specs Show Two-Player Limitation?
by Leigh Alexander [PC, Console/PC]
7 comments
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June 30, 2010
 
Kinect Specs Show Two-Player Limitation?

Based on its E3 showing, it's safe to say Microsoft's Kinect will, at least at launch, target the family audience that's been so captivated with Wii fitness and party games like Wii Sports or Mario Kart. But a new look at the device's specifications makes it less clear whether it'll be able to serve those players without compromises.

According to a listing on online retailer Play.com, although Kinect can track up to six players at a time, it can only track two "active" ones -- in other words, only up to two moving human bodies. This means that in a group setting where several players are taking turns, only two may actually be using the controller at a time, whereas Wii party games can support up to four players.

The tech specs also confirm that Kinect tracks body movements along a 20-joint skeletal map, and a total of 48 "points of movement."

Questions have also been raised from developer sources and widely in the media about whether and how well players can interact with the device while sitting down, beyond the speech recognition functionalities.

According to the listing, the technical details are as follows:

Sensor
Colour and depth-sensing lenses
Voice microphone array
Tilt motor for sensor adjustment
Fully compatible with existing Xbox 360 consoles

Field of View
Horizontal field of view: 57 degrees
Vertical field of view: 43 degrees
Physical tilt range: ± 27 degrees
Depth sensor range: 1.2m - 3.5m

Data Streams
320x240 16-bit depth @ 30 frames/sec
640x480 32-bit colour@ 30 frames/sec
16-bit audio @ 16 kHz

Skeletal Tracking System
Tracks up to 6 people, including 2 active players
Tracks 20 joints per active player
Ability to map active players to LIVE Avatars

Audio System
LIVE party chat and in-game voice chat (requires Xbox LIVE Gold Membership)
Echo cancellation system enhances voice input
Speech recognition in multiple [languages]

Gamasutra has contacted Microsoft with a request to confirm or clarify regarding possible limitations on Kinect, and we'll update with any we receive.
 
   
 
Comments

Christian Keichel
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It seems logic, that Kinect can't track up to six players, MS always said, the system is able to track up to 48 points of the player. This sounds like this is the maximum of points, the system is capable of tracking.
If it has to track 2 players, the number would be reduced to 24 for each player and with 6 players, the number of points would be 8, which seems not enough for me to track movements.

"Data Streams
320x240 16-bit depth @ 30 frames/sec
640x480 32-bit colour@ 30 frames/sec
16-bit audio @ 16 kHz"

What is meant by the term Data Streams? Is it the Data-Stream, that Kinect is working with? Does the above data mean, Kinect can use the 320x240 and the 640x480 Data stream simultaniously? If not, I don't understand, why the two Data Streams have different specifications and why the inferior stream (320x240, only 16-Bit colour depth) captures the same 30 frames/sec, as the superior stream.

Joseph Vasquez II
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Christian, the smaller stream is sending the depth map from the depth camera. The bigger stream is sending the captured image from the regular camera. Kinect sends the Xbox unit the depth map, image, and sound data simultaneously.

Christian Keichel
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Thanks for the info.

William Anderson
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No matter what the technical issues are, this is going to be a hard sell for Microsoft. Est. Coming in at a price point $50 higher than Sony's! Also, players want and in some cases need to have more contol options than the Kinect can provide. In the end I feel it's going to be between Sony & Nintendo to set the pace on this one. Kinect maybe cute, but it's not mainstream in the controller wars!

Roberto Dillon
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Take four guys playing together in the same (small?) room: it seems quite logic to imagine that their motions could easily "overlap" at times (i.e. my waving arms may be covered by my brother's body who is slightly in front of me etc.) so a reliable experience should involve only two "active" players at once. As long as the games are designed by bearing this in mind, it shouldn't be a big issue.

BTW, I guess a crowded gaming experience in a constrained space will be difficult on the PS3 Move too if the colored lights get covered by another player's body in the heat of the action...

Russell Carroll
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Isn't the limitation a simultaneous player limitation, not a total player limitation?

The title of the article becomes somewhat misleading if that is the case, and the issue perhaps over-stated (after all most of the Wii Sport games are alternating multiplayer not simultaneous multiplayer).

Julio Alvarado
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The greatest limitation is the lag in full-body game play that is very apparent. With one or more players it will be unplayable.


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