Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
 
DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge [2]
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [16]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 10, 2012
 
Audio Passes: Success Through Layering
 
What the current RPG can learn from Diablo 1
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing? [5]
 
The Principles of Game Monetization
 
Did DoubleFine Just break the publishing model for good? [11]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
Airtight Games
Art Director
 
Telltale Games
Core Technology - Senior Systems Engineer
 
High 5 Games
Technical Artist
 
XEOPlay Inc
Game Developer (Mobile)
 
Kabam
Lead Software Engineer - Flash
 
Kabam
Lead Software Engineer-Ruby
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 10, 2012
 
Web Fiesta Revolutionizes
Browser Gaming with
Full...
 
The greatest videogame
endings of all time...
 
TRION WORLDS AND CHINESE
ONLINE GIANT SHANDA
GAMES...
 
Dragons vs. Unicorns Goes
Solo
 
Spidermann named our game
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  Blizzard Launches WoW: Cataclysm Closed Beta
by Eric Caoili [PC]
Post A Comment
Share on Twitter
Share on Facebook RSS
 
 
July 1, 2010
 
Blizzard Launches  WoW: Cataclysm  Closed Beta

Blizzard Entertainment launched closed beta testing for its much-anticipated World of Warcraft expansion Cataclysm, which aims to reshape the MMORPG's world and steal players from rival online games.

Slated to release some time this year, Cataclysm is the third expansion for the MMO, following The Burning Crusade and Wrath of the Lich King -- both of which broke PC game sales records on their release. The latter is the most recent expansion, having shipped in November 2008.

Since World of Warcraft's launch in November 2004, the game has attracted 11.5 million subscribers worldwide. That number hasn't moved much since late 2009, though, but analysts expect that Cataclysm and Blizzard's other major release StarCraft II: Wings of Liberty could sell as much as 12 million units in 2010.

Cataclysm looks to win back players who've abandoned World of Warcraft for new experiences at other online titles, and also acquire new subscribers who've waited for an opportune time to start playing the established MMORPG, as the expansion revamps the world of Azeroth, affecting nearly every area and adding new adventures/quests.

In addition to increasing the character level cap to 85, Cataclysm brings the return of "the corrupted Dragon Aspect Deathwing", who is responsible for the dramatic changes to World of Warcraft. The expansion also introduces two new playable races, Worgen and Goblins, who've joined the Alliance and Horde in an effort to survive the devastation brought by Deathwing.

Blizzard has already started sending Cataclysm closed beta invitations to fans who've signed up for accounts at its Battle.net online gaming service. The company notes that those testers will receive an early look at the game and provide feedback that will help it find bugs, address balance issues, and polish new content.

"Our focus with Cataclysm has been to build on the knowledge we've gained through the previous expansions to deliver the best, most compelling World of Warcraft content for our players to date," says Blizzard Entertainment CEO and co-founder Mike Morhaime.

He adds, "Gathering focused feedback during the beta test will go a long way in helping us reach that goal when we launch Cataclysm later this year."
 
   
 
Comments


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.