Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 9, 2012
 
DICE 2012: Putting story before gameplay 'a waste of time' says Jaffe
 
What Nintendo's 2011 sales mean for Wii U, third parties [10]
 
DICE 2012: The five keys to Rocksteady's Batman success [3]
spacer
Latest Features
spacer View All spacer
 
February 9, 2012
 
arrow Principles of an Indie Game Bottom Feeder [13]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [37]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 9, 2012
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing? [4]
 
The Principles of Game Monetization
 
Did DoubleFine Just break the publishing model for good? [3]
 
The Devil Is in the Details of Action RPGs - Part One: The Logistics of Loot [4]
 
Xbox LIVE Indie Games at it Again
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 9, 2012
 
iWin, Inc.
Director of Development - Social Games
 
iWin, Inc.
Flash and Java Developer / Senior Developer – Social and Mobile Games
 
LOLapps
Jr Game Designer for Popular Social Games
 
Nickelodeon Animation Studios
Lead Pipeline/Database Engineer
 
CCP - North America
Level Design Director
 
Disney Interactive Media Group
Software Engineer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 9, 2012
 
TRION WORLDS AND CHINESE
ONLINE GIANT SHANDA
GAMES...
 
Dragons vs. Unicorns Goes
Solo
 
Spidermann named our game
 
Hawkins, Bushnell, and
Other Video Game
Industry...
 
FuturLab reveals
Velocity, raises the bar
for...
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  Zynga Stalwarts Lose Millions Of Users, While FrontierVille Audience Surges
by Eric Caoili [PC, Console/PC]
2 comments
Share on Twitter
Share on Facebook RSS
 
 
July 8, 2010
 
Zynga Stalwarts Lose Millions Of Users, While  FrontierVille  Audience Surges

[Every other week, we examine the most popular Facebook games (according to monthly active users), looking at the top titles and developers on the social network to see who's attracting or losing players.]

Though many of most popular games continued to lose no small number of users this past week, those losses aren't nearly as dramatic as the negative trends we've seen in the months following Facebook's changes to its application notification system, which cut "app spam" but limited the viral nature of many titles.

For example, Zynga's FarmVille, still the #1 app on Facebook with 63.8 million players, lost almost 1.4 million users in the past two weeks, which is more than most social games have for their total audience. This time last month, though, the farming simulator surrendered almost 9 million users.

The studio's Texas Holdem Poker at #2 fared better, giving up around 125,000 users for a total of 28.5 million virtual poker players. RockYou's non-game Birthday Cards, which was at #3 just two weeks ago, dropped to #8 as it bid farewell to 5.6 million birthday celebrators.

Taking Birthday Cards' place at #3 is Zynga's Treasure Isle, as it managed to climb up a spot despite losing 1.2 million users, now at a total of 20.3 million. Zynga also took the fourth spot on the chart with Cafe World, which only lost 463,221 patrons and has a total of 20.2 million players.

At #5, Mindjolt Games, a portal for more than a thousand casual games, lost 1.3 million players and has a total of 18.1 million. Mafia Wars by Zynga comes in at #6, less 760,165 mobsters (perhaps sleeping with FishVille's fishes), its total audience down to 18.1 million users.

Zynga's FrontierVille, which has seen explosive growth since its launch last month, shot up ten spots to #7 after attracting 7.4 million new players in just the past two weeks, as the pioneering simulator now boasts a total user count of 16.8 million.

The developer's PetVille and Electronic Arts/Playfish's Pet Society take up the last two spots of the top ten most popular Facebook games list, with the former at #9 losing almost a million users and at a total of 14.4 million, and the latter at #9 - relinquishing 531,116 players for a total of 14.3 million.

You can see the full list of the top 20 Facebook games along with exact monthly active user counts below:



All charts and data are courtesy of Facebook application metrics and trends site AppData.
 
   
 
Comments

Kris Morness
profile image
FrontierVille seems to be more of an extension of Farmville, so it seems logical that people are migrating to it. But I wonder if there is a bigger thing at play here -- not just tighter privacy controls reducing prior viral capabilities, but if Facebook saturation is starting to set in.

I for one am more on the casual side of Facebook gaming -- I check out several games, but don't usually play them for more than a few days or weeks. Overall it looks like a lot of monotonous gaming is burning people out. Not a lot of original games... seems like a lot of rehashes of the same basic few games. There's the "farming game" -- farms, pets, fish, gardens, etc... similar gameplay different themes. There's "empire building games" -- queue a bunch of stuff and wait hours or days.... and so on. All the Mafia War clones, etc.

It just reminds of how some large publishers seem quite happy to churn out sequels until the sales start to die. Well the way I see it, a whole lot of people are venturing to grab their tiny slice of Facebook pie.

I have worked with a lot of people that are now at Zynga, and they are all good guys. I just hope they are working on something fresh and innovative to stay ahead of this stagnation curve.

luis blondet
profile image
Zynga better find a small and unknown game startup to copy their unique and innovative ideas from to stop the bleeding.

"We Reap what we Sow."


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.