| andrew ogle |
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why would anyone pay for everquest then if they could play it for free?
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| jayvee inamac |
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If i move from free-to-play to paid, will my progress(items, skill, levels,etc) be carried over?
Ragnarok Online did something similar to this (for Philippines, not sure about other countries though), but i don't think they actually believe that people will move from free-to-play servers to the paid ones. i think its more of maintaining the community rather than serving as their primary business. |
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| Aaron Truehitt |
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Ragnarok Online did do this for America. However, the F2P server had lower drop rates, full of bots, lower exp, etc. The F2P did have more people, but many were bots. The P2P was much smaller I believe, but you did get an increase in stuff. I don't know if you transfered to paying if it would carry over though. So I don't know if having seperate servers for F2P and P2P is a good idea. It makes more sense to combine them all and people who do pay get better drop rates etc. Maybe not. It's hard to decide.
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| Douglas Rae |
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F2P is a bunch of rubbish. They will always say they will be different but will instead be like any other F2P model: there will be boosting items and your wallet weight will make a massive difference, otherwise, where is the barrier between the choice of F2P and Subscription to stop the subs going to F2P?
"We're going for a F2P model, but we're going to do it differently" - Yep, you will be unique.. just like everyone else. Your giving your main revenue stream a get out of jail free card. Like BT going fully SIP and removing call charges - optionally. DDO - Turned from a decent little game that died after the first 10 levels - causing people to not resubscribe and just leave. It now has turned into one big advertisement... where is the RPG in that? Ill role play a consumer in real life that is receptive to advertisement aimed at me; I want to get away from that shit in a game. I pay for entertainment; not for advertisement. Some of you really need to pull your head's out of your asses and realize that your making games; not billboards. Want people to play your game? Build a good one; stop retro-shitting more out of the same pile. The article basically just said it all - we're moving to a different way for people to pay us money, fooling them into thinking it will be more accessible ... but they haven't committed to the last part - its a piss in the wind compared to the money side! "Hi you can now afford to buy this BMW with our low monthly payment plan.. oh yeah we might improve it so it drives better" - Money first; entertainment later. |
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| Chris Proctor |
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"Unique" is the wrong word, considering that the idea of running parallel subscription and free-to-play servers has been done before.
The one that springs to mind is Puzzle Pirates, which started doing it years ago. Seems to have worked out very well for them . . . "EverQuest II Extended: A Repeat of Three Rings' Take On Free-To-Play" Maybe not :D |
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