Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


From  Super Mario  to  Street Fighter , check out this giant gallery of hitboxes
From Super Mario to Street Fighter, check out this giant gallery of hitboxes
April 19, 2017 | By Alex Wawro

April 19, 2017 | By Alex Wawro
Comments
    4 comments
More: Console/PC, Design



If you ever wanted an easy way to study how lots of different games in all sorts of genres handle real-time collision detection, you're in luck: writer Chris Wagar has established a Flickr gallery filled with 450+ images of hitboxes.

There are a few duds in the album, but the vast majority of the images showcase how the developers of everything from Super Mario Bros. to Half-Life structured the collision systems in their games. 

While it's a bit tricky to dig into any one set of images since the sources aren't listed (some appear to be captured from behind-the-scenes dev footage, while others look to be straight screencaps) it's a neat thing to scroll through and see how different devs decide what's "real" and what's not. 



Related Jobs

NBCUniversal
NBCUniversal — Los Angeles, California, United States
[08.22.17]

Product Manager, Interactive Games
Naughty Dog
Naughty Dog — Santa Monica, California, United States
[08.22.17]

Game Designer (Multiplayer Layout)
Naughty Dog
Naughty Dog — Santa Monica, California, United States
[08.22.17]

Game Designer (Multiplayer Systems)
Naughty Dog
Naughty Dog — Santa Monica, California, United States
[08.22.17]

Game Designer (SP Systems)









Loading Comments

loader image