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Zynga Announces Street Racing Closure, Upsets Fans
by Eric Caoili [PC, Console/PC]
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July 28, 2010
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Zynga's decision to shutter its Street Racing social game has incited frustrated players to accuse the developer of delivering the cancellation news insensitively and providing inadequate compensation.
The San Francisco-headquartered company announced the game's termination in its forums and app page with a brief note that reads, "On August 2, 2010, Street Racing will be shutting down its garage doors and will no longer be open for business. But if you liked Street Racing, try out FrontierVille by Zynga... See ya there partner!"
Social games analyst Nicholas Lovell, who described the announcement as "asking for trouble," told trade site Develop, "Telling people to try FrontierVille from Street Racing is telling people to play a game that is completely different in terms of concept and design. A hugely apologetic email would have made more sense."
Zynga posted a similar note when announcing its cancellation of Roller Coaster Kingdom last month, inviting players to try out Vampire Wars. And while some Street Racing fans are upset over the studio's apparent indifference, even more are complaining about losing the virtual cars and modifications they've purchased in the game with real cash.
Said Lovell, "[What] they could have done is offer people credits, where every pound you spend in Street Racing will be used in other games. But I imagine they didn’t want to set that precedent."
Zynga didn't provide any reasons for why it's removing Street Racing from its servers, but the title has received very few updates in recent months and has a shrinking audience of around 444,000 monthly active users -- an impressive number for smaller developers, perhaps, but a fraction of what the company's top releases pull in.
Despite Zynga's biggest games attracting tens of millions of monthly active players, this isn't the first time the firm has shut down one of its social games. It previously discontinued titles like Ponzi Inc. (after acquiring its developer Challenge Games), Dope Wars, and most recently Roller Coaster Kingdom.
Update: Zynga has since addressed these issues by offering to compensate any Street Racing players who have purchased in-game goods within the last 90 days with virtual currency they can spend in some of Zynga's most popular titles.
"As an acknowledgment of the inconvenience these changes may have caused, we have offered credits to all players who have made a purchase in the last 90 days," said a representative for the developer. "Those players will receive a credit for the exact amount of their purchases, plus an additional 100 units of premium currency, in any of Zynga’s nine most popular games."
"We thank the Street Racing community for their support and hope they enjoy a new Zynga game of their choosing."
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Probably no, since they had to not give back somehow the money that the users spent on the game....
Or they really have a Kotick sense of business.
They have a ton of Dinosaurs like these in their catalog and even if it sounds illogical, it's usually the most popular games that are the worst and the most expensive to maintain.
Did they fail in their community management? ho yeah, badly.
Is it a bad decision to shut the game down, they have more profitable business to focus on for sure.
But the real question here is why does it seem no one paying attention to the last 5 years- the market, the industry trends, the rise and fall of companies because of bad management/models, etc? They are present at the discussion tables and conventions, they talk a good game. But there is where it ends. At the end of the day, they are every bit as incompetent and indifferent as Sony (was), Msft (is) and EA (has become but is trying to change). When are publishers/developers (and the profiteers/shareholders) going to start realizing that profit as measured by just monetary elements annually is short sighted. Including the intrinsic values as part of that profit is important to the health and longevity of a brand, be it company or product (examples: socio-cultural, emotional and/or motivational value to the franchise through to the consumer, brand loyalty, just to name a few). Have we really forgotten this stuff?
Man, in 5 years, the look back for many is going to be a huge slap in the face. And let's be honest- Zynga will be one of those.
"Most of their gamers became gamers casually. I would imagine they could become non-gamers just as casually if Zynga keeps this up."
love that line- hilarious and poignant.
Yes, that's not a typo; 0.2% (439k out of 207,021k).
If the amount of payments hasn't been going in by any meaningful amount over the last few months, it's painfully obvious why they're doing what they're doing. The fact that no meaningful updates were happening should have been inductive of the situation.
I get that people would love to see others just run things out of good will, but one of the unfortunate problems of providing a service for free is that it could get shut down at any time. And it looks like next week is Street Racing's time.
So it's not unreasonable to think that if Zynga pulls the rug out from under you with one of their games, they could do the same with any of their games... so why risk going through that twice?
On a narrow financial basis, dropping a product that isn't performing to expectations may be exactly the right thing to do. But from the larger perspective of being a service provider across multiple products, I believe that how you terminate a product with a constituency does matter. And Zynga's seemingly brusque approach appears to fall on the wrong side of the "I'm a human being" vs. "I'm just a credit card number" divide.
I think that's what the commenters here and elsewhere are saying (although of course they can speak for themselves). It's not that Zynga killed Street Racer -- it's how they did it, and what that implies for playing any of Zynga's other games.
I play Cafe World, and I used to play FrontierVille and Mafia Wars (I still kind of play the former off and on). If they pulled the rug on either, I wouldn't be indignant at the very least. I might be slightly peeved if I had just put money into it, but I spend a bit on Cafe Cash a month or so ago, and I've gotten about as much enjoyment as I'd figure out of it (my Cafe is that much more Metal now).
While it's certainly true that one could find concern in telling users they can switch to a game that is of the same genre but a largely different theme and approach, Zynga is basically assuming that at least some portion of the audience may actually consider the move and enjoy the new game (or at least enjoy it enough to spend money on it). We'll have to wait to the end of next month to analyze the MAU of FrontierVille to see if it increases more than normal.